UFE
Project
rightclick
Create/U.F.E./CharacterFile
Psylocke
Editor
Global
Character
Create Character
Physics
Hitboxes
attach HitboxesScript
make Prefab
pathPrefab to character file
Transform
scale, rotate and set for game context
Appy Changes
new Hitbox
BodyPart
Head...Rib...
Link
(map to asset transform)
HIK_Head...HIK_Spine1
(positioning)
radius
offset
Collision Type
BodyCollider
hit and mass. can not overlap
HitCollider
hit, can overlap
No Collider
fingers, extremities. can be hit/hurt, but not deliver hit
HitBox Type
(messages different animations/states)
High
Low
MoveSets
(Config)
AnimationType
Mecanim
Avatar
Legacy
Blending Duration
How smooth the transition between basic moves are. Be careful as high numbers can cut down your animation and create small visual bugs as it trades response time for smoothness. The recommended (and default) value is 0.1.
Moves
Basic
Standard
Blocking
Hit
Special
Cinematic
Pauses Game State
Changes Camera
Play Special Animation
Self_Applied Force
Moves can alter the transform of your character
HeadLook
Move