Skele

m

Animation Tool

features

modes

FK

IK

pinning

PoseSave

Mirroring

multimesh

???

selection set is confusing

tags???

select

skeleton

based on meshed skinned

Unity3D

cmd + 6

Animation (view)

animating Camera

cmd + Shift + F

Frames Camera to current selected

Export

DAE Exporter

Legacy

Export to DAE

Rig

Beta:

Clip

Hard Code path

Alpha:

Must match destination Rig

Beta:

MuscleClipConverter

Humanoid

(converts to)

Export to Legacy

Export to Generic

(uses)

Animator