Skele
Animation Tool
features
modes
FK
IK
pinning
PoseSave
Mirroring
multimesh
???
selection set is confusing
tags???
select
skeleton
based on meshed skinned
Unity3D
cmd + 6
Animation (view)
animating Camera
cmd + Shift + F
Frames Camera to current selected
Export
DAE Exporter
Legacy
Export to DAE
Rig
Beta:
Clip
Hard Code path
Alpha:
Must match destination Rig
Beta:
MuscleClipConverter
Humanoid
(converts to)
Export to Legacy
Export to Generic
(uses)
Animator