作者:Anthony Kwan 6 年以前
386
Educational Game Design for Technology
Integrating gamification into the technology curriculum can enhance student engagement through various mechanics such as on-board tutorials, time-pressured activities, and team-based challenges.
開啟
GAMIFICATION IN TECHNOLOGY CURRICULUM Other Games Immersive education games
https://www.breakoutedu.com/welcome/ The Enigma Box
https://www.indiegogo.com/projects/the-enigma-box#/ Typing Games
https://games.sense-lang.org/EN.php Phonics
http://www.ictgames.com/fallingPhonics/onlineVersion/ Literacy
https://www.education.com/games/early-literacy-concepts/ Make your Own Games Interactive multiple-choice, short-answer, jumbled-sentence, crossword, matching/ordering, gap-fill
http://hotpot.uvic.ca/index.php#downloads Mystery Box
Google Form Flashcards
https://quizlet.com/ Game Criteria Leader role Be relevant and engaging Complex but not frustrating challenges Support authentic learning activities Mechanics Teams Randomise groups Time Pressure Quick fun and competitve A mystery box Curveball Random unrelated topic in the game Use progress and feedback with incorrect answers On-board tutorials of how the game works. PROBLEM SPACE Skills based Literacy Measurements for Technology Digital Techniques Health and Safety Equipment list Technological Terms Sustainability