AR and Education

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Short video showing how to use an AR app in arts education

Hybrid real/virtual space

Hybrid real/virtual space

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Task 1 AR Mindomo

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Task 2 AR Mindomo

Task 2 AR Mindomo

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This infographic shows 6 tendencies in eLearning. Which of these could AR in education answer to and how? Participate in the twitter debate using the hashtag #ARed

Guide to AR

Guide to AR

Uses

Hardware

m-technology

Software

Apps

Aurasma

Triggers

Types/Levels

Hiperlinks

Hiperlinks

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Real world. QR codes

Marker-based

Marker-based

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Superimposed 3-D models, hybrid markers

Markerless

Markerless

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Pictures and objects. Geolocation. Gesture and movement.

Augmented vision

Augmented vision

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Wearable technology

Disruptive innovation

Disruptive innovation

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AR technologies are changing the way we interact with reality and will do even more so in a very near future. The also provide a uniquely useful tool in education, to implement in blended learning or flipped classroom systems, providing a great deal of potential for improvement in education. This presentation, albeit long, will prove worth your while as it clearly exposes the possibilities of AR for educational purposes. I must thank his creator, Raúl Reinoso, as a lot of information for this mind map was taken from here.

Learning connected to life

Learning connected to life

Augmented senses

Augmented senses

Discovery-based learning

Discovery-based learning

Learning everywhere

Learning everywhere

Real-time interaction

Real-time interaction

AR and gamification

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Do you like what you see in this video? AR and games ARE part of our future, it is our duty as educators to implement them in our curricula. Not just as tools for transversal content, but as a learning objective themselves, through innovative and disruptive education.

MITAR Games

Minecraft Reality

Minecraft Reality

Second Life

Second Life

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