Cognition

Anxiety

Subtopic

Trait Anxiety: how anxious a person you
are in every day life

High Trait Anxiety: your anxiety can
increase and can lead to debilitating anxiety

Phatic Communication: physical touch that can
lower anxiety

Hot Cognition: Extreme action to get attention

passing around a lampshade
made of Jewish skin

Debilitating Anxiety: can't Function

State anxiety: you create anxiety for someone else

Prototypes

prototype: a best first example

positive instances: a good first example of a catagory

Defining Characteristic: shown in all instances

Correlational Characteristics: sometimes present

Negative instance: in order to help teach what it
is, they teach what it isn't

Subtopic

Kolburg Moral Development Stages

Punishment vs Reward/ obedience

pre-conventional

Exchange favors

pre-conventional

Good boy/girl

social convention

Law and Order morality

social convention

Social Contract

post conventional

Universal Ethical principle

post conventional

Motivation

intrinsic motivation: internal

give choices

increase self-efficasy

Someone will help you

Extrensic Motivation: you get something
for doing something else

Token Economy: earn tickets= save up
for screen time

negative reinforcement: remove stimulus-
food to increase desired result-clean room

Positive Reinforcement: adding a stimulus
to increase target behavior

Punished by rewards: how
do we function w/o giving
people praise

Will to power: individuals want to be in
charge of their environment (esp. boys)

Moral Delima:
Should I share
Questions are:
Good girl-should I share
Personal Interest: I want to
keep the gum for myself
Social Contract: friends are
supposed to share

Subtopic

Subtopic

Domains

Social

Eric Erickson

Trust vs mistrust

autonomy vs shame and doubt

initiative in social situations vs guilt

industry vs inferiority

identity vs role confusion

intimacy vs isolation

Planning Lessons

Undergeneralization: over categorization

Civil Rights is not just for
blacks, it also includes
women's rights

zone of proximal Development:
learning while stretching

Scaffolding: ex. sing next to them so they can sing the right pitch

Situational Interest: why we create
advertisements

Cueing: ex. push a plate towards a baby to get her to eat

Affective domain: emotional response

Disequilibrium: mental state of discomfort:
can lead to curiosity or debilitating anxiety

Constructivism: piaget and Vygotsky: learning

Zone of Proximal Development

Control Language: do this
Informational language

Affective: emotional part: personalize

Phycomotor: mind talks to body to get things done

Emotional- affective domain

Physical: Psychomotor Domain

To whistle: do you have a tongue

Thinking-cognitive domain

Piaget

Vygotski

Subtopic

personal theory

your brain fills in the gaps for things it doesn't understand

our own ideas about how the world works

Self concept: how you see yourself

The book "The Giver"

Personal Fable: rooted in how their world is unique
An explanation of why they are different

Self Esteem: how you value a perception of yourself

Self efficacy: how confident you are at preforming a task

self regulation: can decrease anxiety by self regualting

Undergeneralization: categorizing too narrowly
only one of my sons is truly my son
only black dogs are dogs

Over generalization: categorizing to broadly: all
blondes are my sons, all black furry animals are
dogs

my personal Theory

Our brain fills in the gaps to better understand the world around us

Attribution Theory

controllable vs uncontrollable

internal vs external

stable vs unstable

BRAIN

does having something that you didn't have
before change the way the brain works? Does it make life to overwhelming does it become possible to decrease the overwilling effect

positive transfer: take what you learned and
apply it elsewhere

Negative Transfer: take what you learned and
apply it uncorrectly

Individual Physical State: knowing when you are
getting a headache, tired, etc.
Found out by cueing, seeing difficulties, observing
ex: anxiety: starts in the body: turn red, bite nails

Visual Reality: forms an image. When it hasn't been used, it is hard to use.If you make visual connections you retain info better.

if something isn't developing well,
it is hard to make things stick=
use multiple ways to learn

Plasticity: your brains ability to adapt:
ex: learning a new language
giving a physical cue, instead of just
more time