Conditioning/Learning

Classical Conditioning/ Behaviorism

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Classical Conditioning or Behaviorism is a form of learning or conditioning in which a subject learns to associate two events or stimuli that happen together repeatedly.

Processes/ Principles

Acquisition

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The initial period of learning. When the subject starts to associate a neutral stimulus and an unconditioned stimulus.

Extinction

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When a condition response starts to disappear or decrease in frequency

Spontaneous Recover

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When a behavior shows up again after the period of extinction

Generalization

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The tendency in which a conditioned stimulus reaps the same behavior in different similar stimuli. Such as a conditioned dog salivating at sounds similar to the conditioned stimuli.

Discrimination

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The ability to tell the difference between a conditioned stimuli and other unconditioned stimuli. Such as a conditioned dog being an able to tell the difference between a conditioned sound and its similar sounds.

Higher Order Conditioning

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Using a conditioned stimuli in order to create another secondary stimulus.

Stimulus

Uncoditioned

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A stimulus that causes an automatic response. An example would be when a person shivers from cold wind.

Neutral

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A stimulus that does not cause an automatic response. Such as hearing a fan turn on but feeling no wind, or an untrained dog not responding to instructions.

Conditioned

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A stimulus that was once a neutral stimulus but now leads to a response. Such as a dog siting after training them with treats.

Response

Uncoditioned

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A response that occurs automatically or without thought when an unconditioned stimulus is present

Conditioned

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A response in that is created or learned when no response existed before.

Operant Conditioning

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A form of learning where there is a reward and consequence for certain behavior.

Types of Behaviors

Respondent

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Behaviors that happen out of instinct or reflex. Examples of this behavior would be pulling your hand away from a hot stove. The occur automatically and involuntarily

Operant

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Behaviors that are made consciously.

Reinforcement/Punishment

Primary/Secondary Reinforcers

Primary

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Reinforcers that have innate reinforcing qualities such as food or water.

Secondary

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Reinforcers that have no inherent value and only have reinforcing qualities when linked with a primary reinforcer. Examples would be praise from a parent or receiving money.

Tokens

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A type of secondary reinforcer where you receive a token or other form of currency to trade in for a prize.

Reinforcement

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Increasing a behavior through adding or removing a substance or event.

Positive

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Positive reinforcement is when a favorable substance or outcome is brought by the subject's actions. Such as a child receiving praise or a toy for doing their chores.

Negative

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Negative Reinforcement is brought on by removing a negative subject or event. Such as saying a child could get out of chores by getting good grades on their tests.

Punishment

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Decreasing the frequency of a behavior by punishing the subject for certain actions.

Positive

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Positive Punishments are not as the name implies. It means when a person presents an unfavorable outcome should a certain behavior be done. Such as spanking a child should they misbehave

Negative

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Negative punishments are punishments that are done by removing a subject's favorable outcome or object away from them after they've done a behavior. Such as a parent taking away a game after bad behavior.

Shaping

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Reinforcers are added only when a target behavior has occurred.

Reinforcement Schedueles

Continous Reinforcement

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When the subject receives a reinforcer every time they display a behavior.

Partial Reinforcement

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When the subject does not receive a reinforcer every time they display a behavior. Typically happens after a behavior has been learned.

Fixed - Ratio

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Responses or behaviors are reinforced only after a set number of times the behavior has occurred

Fixed - Interval

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Reinforcers are applied only when a set interval of time has elapsed

Variable - Ratio

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Reinforcing behavior after a varied number of responses

Variable - Interval

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Involves delivering a reinforcer after a varied amount of time.

Observational Learning/Modeling

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The process of learning through observing, retaining and replicating behavior.

Stages of Learning

Attention

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How focused the subject is on a person or thing. How the person or thing being observed is perceived affects attention.

Interference

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If there are other outside factors in an environment of observational learning, the subject could have a harder time focusing on the observations.

Retention

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The ability of whether or not a person can retain what they observed. If not, they revert back to attention.

Time

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Depending on the time given to observe, the subject could have an easier or harder time to retain and remember their observations.

Reproduction

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If the subject can reproduce their original observations.

Motivation

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Motivation is whether or not the subject can be motivated to keep replicating their original observations.

Models

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The subject an observer looks upon to copy and learn from.

Live

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A behavior observed in person

Verbal

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The behavior is not done visually, but instead verbally. A person explains behavior verbally and it's up to the subject to interpret it.

Symbolic

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A fictional or real model displayed in a form of media. Such as a character in a film, book, comic, meme or game.