The Epic Maze Game
Problems / Bugs
Alpha / Beta Testers?
Coding problems?
Ideas
Levels
61 Levels
1-10
Simple sort of maze, sorta like normal maze games
Unlocks menu scheme
11-20
Puzzles and logic +
Removing obstacles
Other hints, hidden paths etc.
Inversing mouse movement
Unlocks maze scheme
21-30
See maze then walls invisible +
Unlocks cursor
31-40
"Fog", only see mouse (and walls close) - real maze +
Unlocks new "fog"
41-50
No mouse(last level no walls visible?) +
Unlocks target
Final Epic Level
"Fog" with invisible death traps and some logic (removal of obstacles etc.) don't actually see cursor "point"...any more evilness?
Bonus levels
Link to classic/other games
Pacman
Frogger
Asteroids
Space Invaders
Tower defense theme
Mario theme
E.g. "angry bullet" obstacles
Unlocks music
Theme dependent on game theme on not settings for user
Level screen
Choose to do any chain of levels
1-10 separate chain, 21-30 etc.
Each chain start from beginning and unlock levels
When all chains complete final level unlocked
Music
Create own
Guitar (electric or acoustic), piano, sax, singing
Get from free audio site e.g. www.pacdv.com/sounds/index.html
Give choice of music
Mute and Volume
Unlockables
Cursors
Colour schemes
Different music?
Features
Achievements ingame
For beating levels?
Beating chains of levels
Finding secrets
Supporting You (Alex)
Donating Kreds on Kong or something? lol
Viewing Credits
Might as well do one for clicking on sponsor's link...
Total Plays
Total Time Played
Maybe a "Noob" achievement for doing tutorials for each level chain.
Unlocking sets of stuff, hi-tech, rainbow, classic maze etc.
Probably one for getting all other achievements and obviously one for completing.
Very tiny possibility
Sandbox / editor mode?
API share with other users etc?
Using only unlocked schemes (for maze and "fog")
Add fog as an object but maybe only visible in test though something to say it has a fog...?
Sponsor?
Ask Kongregate?
Exclusive to Kongregate
IF we can get it sponsored we will keep it Exclusive to Kongregate, IF it is really popular and doesnt get sponsored we will move it to other sites to make more money, which is our goal.
Actually I reckon we should put it up on FGL for primary sponsorship and just send Kong a copy and say its there if they want to bid on it, cos bidding war could make it more profitable etc.
No ingame ads
Level Map Out
Tutorials (general)
Have interactive text, text which can be closed / skipped to next bit by pressing, for example, space...
Simple mazes
1-10
"Drawings" Tutorial and 1 - 4 on Dropbox (monochrome)
In last 3 levels or so maybe some moving walls just to avoid just simple like blocking way then move up and away or something?
Logic and extra
11-20
Tutorial: introduce idea of hints and extras generally removal of an obstacle.
11. Removal of up to 5 obstacles
12. Removal of three or so with one key, but reload when press key to get past others (hint should say something about repetition).
13. Very difficult route and invisible straight route (hint talk about direction)
14. Sort of grid maze start bottom left, target top right, have AI enemies (move randomly through) different with each style (according to maze, e.g. monochrome could just actually be a black block)
15. Have to solve cipher to open door, type in password, a bit of maze leading up to the door.
16. Same as one of the first few levels from 1-10 but with inverse mouse movement or something.
17. Similar to last, reflection down middle, one side is normal other is mirrored, you get to one target, mirror side completed, then second target appears at start and go back to it to complete properly.
17. Reflection only needs code to "follow" mouse in a certain way and on mouse hitting target, mirror cursor and previous targets just need to disappear.
18. Invisible landmines - quite large path to get through. Randomly generated?
19. Basically moving path, need to stay on it. Quite small area to stay in.
20. Squares, doors between all, when on one square press arrow keys to remove door in that direction, numbers on each square something like prime numbers and another easy sequence show "death" traps.
20. Just one sequence would be too easy once you know it...also maybe no hints?
Spare ideas
Dodging stuff (with set, repeating motion paths), then through a normalish maze.
See maze then don't
21-30
Tutorial very similar to first one, just it goes invisible.
I reckon needs to be similar to first 10 levels though it can't get too hard.
How can we make last leve (30) more evil other than actual maze difficulty?
"Fog" mazes
31-40
Tutorial very simple, (help text over "fog")
31. Just one fork in path without anything really more difficult down one path, one dead end. (Though actual maze quite easy)
As increase in levels, increase in maze difficulty, more paths to go down and more dead ends.
40. I reckon uniform width of path (pretty thin), slightly smaller hole in middle than before, at some dead ends have traps triggered. Evil enough?
Maybe one level where you have "fog" but then not maze just lots of randomly placed "squares of wall" so sort of can't follow round the edge of a wall...?
No mouse mazes
41-50
Tutorial just simply explains it
For first few maybe a marker where the cursor started.
50. Difficult-ish maze and perhaps 3-4 AI enemies...random moving or homing slowly? I reckon homing slowly, cos evilness balances out in sort of knowing where the cursor is...a bit.
The Most Epic Maze Level Ever
If it was AS2 I'm sure we could do combo with a number of movieclips having to be removed in a certain order, wondering if that would be how to do it in AS3?
Fog, no cursor, small paths, AIs along paths, each junction 3 choices, 1 death trap, 1 dead end, 1 right way. Also 1 extra way to go to get combo of keys to press to unlock final "gate" before target.
Bonus Levels
Don't need a tutorial just a quick note before saying what it is.
1. Mario Theme
Angry bullets and other Mario characters to avoid.
2. Bomberman?
Don't really know the game well, avoiding bombs occasionally dropped by AIs?
3. Frogger
Getting from one side to the other just like frogger but using your mouse.
4. Tower defense idea, AI towers shooting slow bullets at you
Perhaps do the tower and map in a style similar to a well known tower defense game?
5. Rainbow sort of themed game?
I dunno can't think of anything other than Robot Unicorn Attack? Maybe dodging the unicorn?
6. Space Invaders, something similarish to level 12 of TUMG2?
7. Asteroids, something similarish to level 13 of TUMG2?
8. Closest thing to steampunky thing that you can think of...
Maybe just a sort of Van Helsing theme - that's sort of steampunky...
9. Sonic the Hedgehog theme - one of those tunnels which Sonic rolls down and there are occasional in the walls where you go when sonic rolls down the hole - rolls down pretty fast.
10. Pacman
Around same style "maze" as in pacman. Avoid the ghosts etc. Except you actually have to get somewhere.
Maybe just like pacman without dots but just a massive scrolling maze with the AIs to be avoided and the target - maybe cherries as target?
In certain level have like secret areas maybe sometimes given by hints or sometimes just there?
Roles
Ecklcakes (Alex)
Level design, creativity etc.
Phreeesh (Kyle)
Coding
Preloader
With maybe a particle effect just to keep attention...
Menu, retry, next level screens
Cheating prevention
Autosave
Also sort of explain codes and stuff to me (Alex) briefly...
Art
Phreeesh
Any artist willing to do stuff for free?
Ecklcakes
Snipahar willing to prob do some.
Game attribution
Posted to Phreeesh's profile (or Kyle's?)
Profit split
Decide at end
Currently
Ecklcakes: 40%
Phreeesh: 60%
Some credit to Ecklcakes in description.
Control
Mouse
Maybe add elements to make the mouse go inverse? (left goes right and so forth)
QUICK NOTE - THE "FOG" INNOVATION
In TUMG2 this was just done by making a massive box with a hole in the middle, which was the "focal" point. Then "attached" to mouse as if cursor.