The pedagogical implications of using AR/VR for teaching and learning

The pedagogical implications of using AR/VR for teaching and learning

Barriers

Financial concerns

Lack of classroom resources

VR tools (HMD)

Societal Concerns

Equity

Sociocultural /socioeconomic

School Networks

social development

Resource Concerns

Prepackaged programs not a good fit

Align with curriculum

Classroom Concerns

Teacher

AR/VR activities

Training

Time consuming

steep learning curve

Complexity of technology

Student

Novelty

Interest

Health Concerns

Cognitive Overload

tools

Hardwear

Head mounted devices

Head mounted devices

Cell phones

Cell phones

Google Cardboard

Google Cardboard

Augmented reality

Catchy Words

Catchy Words

Pokemon Go

Pokemon Go

Waypoint EDU

Waypoint EDU

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Thinglink

Merge Cube

Merge Cube

Virtual Reality

Co Spaces

Co Spaces

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Wander

Wander

Mission ISS

Mission ISS

Applications

Visual Arts

Science/ Medicine

Laboratory Experiments

Engineering

Enterntainment

Field trips

Virtual Tours

affordances

Accessibility

geograpical barriers

reach more people

time

Resources

Deep learning

Achievement

Motivation

Multiple perspectives

cultural experiences

Bridge disciplines

technologial

psychological

pedagogical

avatars

Choice of learning

inquiry based learning

Presence

Real life

simulations

credentialing

Medical field

Impractical situations

low risk

Collaboration

Solution-oriented ideas

Instructional design

collaboration

VR companies and education stakeholders

Customizable classroom resources

using sound design principles

Constructivist approach to design

accessability

Policy changes in schools

Financial assistance

Pilot projects

Brilliant Labs

Brilliant Labs

Let's Talk Science

Let's Talk Science

Professional Development

Teachers train teachers

inexpensive apps and hardware

Google cardboard

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Differentiating between AR and VR

Differentiating between AR and VR

TED Talk- Matt Mills: Image recognition that triggers augmented reality

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References

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