Categorías: Todo - protocolo - dispositivos - comunicación - osi

por montserrath crispin hace 3 años

244

Antecedentes y conceptos principales de una red.

El modelo de referencia OSI es fundamental para las comunicaciones en red, a pesar de la existencia de otros modelos. La mayoría de los fabricantes de redes alinean sus productos con este modelo.

Antecedentes y conceptos principales de una red.

Antecedentes y conceptos principales de una red.

To name your story, you have to think about the overall message and what you want your audience to understand from the story. Also, make it relevant and easy to remember.

MODELO DE REFERENCIA OSI

ES EL MODELO PRINCIPAL PARA LAS COMUNICACIONES POR RED. AUNQUE EXISTEN OTROS MODELOS, EN LA ACTUALIDAD LA MAYORIA DE LOS FABRICANTES DE REDES RELACIONAN SUS PRODUCTOS CON EL MODELO DE REFERENCIA OSI.

CLASIFICACION Y TOPOLOGIAS DE RED

TOPOLOGIA DE MALLA
UTILIZA CONEXIONES REDUNDANTES ENTRE LOS DISPOSITIVOS DE LA RED ASI COMO UNA ESTRATEGIA DE TOLERANCIA A FALLAS.
TOPOLOGIA DE ANILLO
ESTA CONECTADA LOS DISPOSITIVOS DE RED UNO TRAS OTROS SOBRE EL CABLE EN UN CIRCULO FISICO.
TOPOLOGIA DE ESTRELLA
ESTE TIPO DE RED SIGUE SIENDO PASIVA, UTILIZANDO UN METODO BASADO EN CONTENCION, LAS COMPUTADORAS ESCUCHAN EL CABLE Y CONTIENEN POR UN TIEMPO DE TRANSMICION.
TOPOLOGIA DE BUS
ESTA CARACTERIZADA POR UNA DORSAL PRINCIPAL CON DISPOSITIVOS DE RED INTERCONECTADOS A LO LARGO DE LA DORSAL.
TOPOLOGIA DE RED
SE DEFINE COMO LA CADENA DE COMUNICACION USADA POR LOS MODOS QUE CONFORMAN UNA RED PARA COMUNICARSE.

TERMINOLOGIA BASICA

The ending of a story is essential. We all know that if the ending is weak, what happened before loses its importance. So make it unpredictable, but fair. A resolved ending answers all the questions and ties up any loose threads from the plot.

RUTEADORES Y PUENTES
DISPOSITIVOS QUE TRANSFIEREN DATOS ENTRE LAS REDES.
CONCENTRADOR ( HUB )
LE PROPORCIONA A LA RED UN PUNTO DE CONEXION PARA TODOS LOS DEMAS DISPOSITIVOS.
HARDWARE DE RED
DISPOSITIVOS QUE UTILIZAN PARA INTERCONECTAR A LOS COMPONENTES DE LA RED.
RECURSOS A COMPARTIR
SON AQUELLOS DISPOSITIVOS DE HARDWARE QUE TIENEN UN ALTO COSTO Y QUE SON DE ALTA TECNOLOGIA.
SISTEMA OPERATIVO DE RED
ES EL SISTEMA QUE SE ENCARGA DE ADMINISTRAR Y CONTROLAR EN FORMA GENERAL A LA RED.
IMPRESORA DE RED
IMPRESORA CONECTADA A LA RED DE TAL FORMA QUE MAS DE UN USUARIO PUEDA IMPRIMIR EN ELLA.
ESTACION DE TRABAJO

This is the closure section of the story.
See examples of possible outcomes below:

ES UNA PC QUE SE ENCUENTRA CONECTADA FISICAMENTE AL SERVIDOR POR MEDIO DE ALGUN TIPO DE CABLE.

Try answering these questions to come up with a closure:
- Have all the problems been solved?
- Is there a clear picture of what happens with each character in the story?
- Has the challenge transformed your main character?
- How do the characters feel in the end?

SERVIDOR

This is the moment when the main character surpasses the last obstacle and finally faces their greatest challenge.
The climax usually follows one of these patterns:


Type in your answer.

ES LA MAQUINA PRINCIPAL DE LA RED

TIPOS DE TRANSMICIÓN

The middle of the story is where you add layers of complications that will lead to the end. Reveal more about the character's journey. Did their personality go through changes? How did they overcome the challenges? And as you build up the story’s central conflict, make it more personal to that character. Also, from the middle act, you have to lead into the final act.

TRANSMISIÓN EN BANDA ANCHA
EL ACCESO A LA BANDA ANCHA O INTERNET DE ALTA VELOCIDAD PERMITE A LOS USUARIOS TENER ACCESO A INTERNET Y LOS SERVICIOS QUE OFRECE SERVICIOS A VELOCIDADES SIGNIFICATIVAMENTE MAS ALTAS.
TRANSMISIÓN ASÍNCRONA
ES EL EMISOR EL QUE DECIDE CUANDO SE ENVÍA EL MENSAJE DE DATOS A TRAVES DE LA RED.
TRANSMISIÓN SINCRONA

There wouldn't be any tension and excitement in your story if there weren't any obstacles in your character's way.

SE HACE CON UN RITMO QUE SE GENERA CENTRALIZAMENTE EN LA RED Y ES EL MISMO PARA EL EMISOR COMO PARA EL RECEPTOR.

A story is nothing more than a character overcoming a series of difficulties to reach the desired goal. Obstacles usually create suspense and conflict. In overcoming obstacles, there is growth: weak becomes strong; hatred turns into love; sadness into happiness; wrong into right; lies into truth; or evil becomes good.

See a few examples below:

TRANSMISIÓN DIGITAL

Your character(s) need(s) motivation in order to solve the challenge(s).

CONSISTE EN EL ENVIO DE INFORMACIÓN A TRAVES DE MEDIOS DE COMUNICACIONES FISICOS EN FORMA DE SEÑALES DIGITALES.

Why does your character need to confront this challenge? What does he/she expect to accomplish by solving it?
See a few examples:

TRANSMISIÓN DE ANALÓGICA

Each story has a main character and that character usually needs to solve a problem or challenge. The character's challenge is the one that creates tension throughout the story.

CONSISTE EN EL ENVIO DE INFORMACION EN FORMA DE ONDAS, A TRAVES DE UN MEDIO DE TRANSMISIÓN FISICO.

In most stories, there are 3 challenges. The number 3 is a mystical number symbolizing completeness. Try to come up with interesting challenges with which your character needs to struggle.
See a few examples below:

COMUNICACION DE DATOS

In the beginning of the story (or the exposition), you will need to introduce the setting and characters. You might also want to introduce the main conflict. This part of the story is important because it gives the reader necessary background information and maybe even a first insight into a character’s personality.

LA COMUNICACION ES EL PROCESO MEDIANTE EL CUAL SE PUEDE TRANSMITIR INFORMACION DE UNA ENTIDAD A OTRA.

Characters are essential to a good story. Usually, the protagonist(s) is/are the most affected by the plot. Introduce a character by focusing on their actions, interests, and occupation, as the physical appearance doesn't make a difference in most cases.

COMPONENTES

Type in the name of your character.

PROTOCOLO: ES UN CONJUNTO DE REGLAS QUE GOBIERNAN LA TRANSMICION DE DATOS.

Add other properties of the character.

MEDIO: ES EL CAMBIO FISICO POR EL CUAL VIAJA EL MENSAJE DE EMISOR A RECEPTOR.

Add other qualities/attributes of the character.

RECEPTOR: ES EL DISPOSITIVO QUE RECIBE EL MENSAJE.

What is your character's main goal?

fight Evilfind lovedefeat his/her enemyrule the worldmake friendstime travelmake an awesome discoveryOther

EMISOR: ES EL DISPOSITIVO QUE ENVIA LOS DATOS DEL MENSAJE.

Which traits best describe the character's personality? Choose more if necessary:

introvertedloyalkindindependentquick-thinkingadventuresomeidealisticsweet-naturedcalmrisk-takercreativewittystrictfussyweirdclumsyharshaggressivecarelessclingingcowardlycrueldeceitfulimpulsiveOther

MENSAJE: ES LA INFORMACION A COMUNICAR.

Choose the type of your chacter:

Protagonist (main character)Antagonist (main character's opponent)Flat (stereotypical character)Round (his/ her personality develops throughout the story)Static (doesn't evolve as a person throughout the story)Dynamic (dramatical change in personality)Confidant (the main character trusts him/ her)Foil (contrasting character who enhances the personality of another character)Other