Luokat: Kaikki - pedagogy - learning - ict - technology

jonka Brydie Gilbert 5 vuotta sitten

207

Education Technologies for Teaching and Learning

Educational technologies are transforming teaching and learning by incorporating various epistemic beliefs and ICT-based pedagogical practices. These beliefs range from dualistic views, where knowledge is seen as right or wrong, to relativistic perspectives that treat knowledge as tentative and contextual.

Education Technologies for Teaching and Learning

Education Technologies for Teaching and Learning

How can ICT be used to help students with disabilities?

Being an expert in technology is not necessary, as long as students are provided the opportunity to use it, they will make the most of the software to help themselves.
Denying students the chance to interact with ICTs and digital information may be the biggest barrier for many students
access hardware for curriculum engagement
switch systems
interactive systems
transformation software

Three step process Create digital copy Recognize content (OCR) Place digital content to an appropriate digital format for the student

communication devices

Screen magnification and enhancement OCR and screen reading Braille devices

virtual reality
mouse alternatives
alternative keyboards
Assistive technology- access, support, efficient curriculum, cater framework
Tailored technology innovations are helping students with a variety of disabilities or difficulties make progress at school.

ICT

TPACK
Knowledge

Student and teacher are equipped with the knowledge to produce intellectual growth

Content

Consets and skills mastered by the teacher and the student

Pedagogy

Strategies and methods the teacher can use to best help the student learn

Technology

Tools, Platforms and Software used by the teacher in order to engage and support the student

Pedagogical Practices Within ICT
Conjectual

Hypothesis manipulation and knowledge development

Revelatory

Activities that lead students to the topic/ concept

Instructional

Learning activities in smaller units with use of positive/negative feedback that leads to improvements

Epistemic beliefs

Relativism
that knowledge is uncertain and based on the weight of accumulated evidence
Relativistic
most knowledge as tentative and contextual and generated by the self;
Multiplistic
multiple views but still believe that most knowledge is certain
Dualistic
right-or-wrong knowledge handed down by authority

SOLE

system
learning
organizing
Example of how to use SOLE

Freedom to inquire and present findings

Big Question

3 to 4 children in a group

self

Gonski Report

“School education must also prepare students for a complex and rapidly changing world. As routine manual and administrative activities are increasingly automated, will require a higher level of skill, and more school leavers will need skills that are not easily replicated by machines, such as problem-solving, interactive and social skills, and critical and creative thinking.”
report of the review to achieve educational excellence in Australian schools

IMPACT

transform
Transform Learners Create and Design 21st Century Technology
communicate
Collaboration Reflective learning
apply
Problem solving Higher Order Thinking Meta-Cognition
practice
Repeat Gradual release of responsibility Feedback
model
Demonstrate Set Goals
Graphics – organisers, symbols
Inspire
Emotional connection to topic
Activate prior knowledge Quality questions inspire curiosity
Grab attention

Cyber-bullying

How to prevent it?
Tell a teacher, parent, aunt, sibling, cousin, Chaplin, nurse, doctor, adult etc.
Switch off, take a break from the social media
Block the user/s
Always speak up for others
Avoid bystanders
What is it?
Harassing someone online repeatedly

Technology in the classroom

Constantly experimenting
Education is not explanation its experimentation
Learn through experimentation
experiment with different editing aps to present knowledge, phto collages, videos, animations
Empower students to be creative thinkers
Allow the child to take control of their learning
Give students the chance to do independent study rather than speak in a lecture style lesson. Do this using videos to keep the students on track give the students a Kahoot quiz to keep them accountable
How do we use computers and technology?
Digital Games- Supplement, Enrich and Transform
Using games for creativity

Games such as Minecraft, Myst, Questionaut, kahoot, render forest, etc.

Self Regulated Learning

time management
Effort regulation
Critical Thinking
Peer learning
Meta-cognition
referred to as ‘grit’, effort regulation is managing one’s own efforts, particularly maintaining effort