Luokat: Kaikki - division - estimation - operations - percentages

jonka Gabriella Alford 5 vuotta sitten

250

MTE 280 Miltenberger

The content covers multiple mathematical concepts with a primary focus on fractions, division, and related techniques. It emphasizes dividing fractions using the "Keep Change Flip" method and explores various division strategies such as upward division and repeated subtraction.

MTE 280 Miltenberger

MTE 280 Miltenberger

Week 11-15

Percentages

80% of 40

10% = 4

x 8 x 8

__________

80% = 32


100%

-

70% discount off of $80

_____

30% of $80

10% = 8

x 3 x 3

____________

30% = $24

Divisibility Rules


2 - Last # is even

3 - Sum of digits can be divided by 3

4 - Last 2 numbers can be divided by 4

5 - Last # is 0/5

6 - If 2 and 3 work then six works

8 - Last 3 numbers can be divided by 8

9 - Sum of digits can be divided by 9

10 - Last number is 0


Groups


(2, 5, 10)

(3, 9)

(2, 3, 6)

(2, 4, 8)

Decimals

Line up the whole numbers, add 0's so it will still always work (subtraction).


Always shown a rectangle with 10 longs in it.

Estimation



2 x 3 = 6


2.14 x 3.6 =


214

x 36

_______

7704


we know that the whole numbers multiplied together equals 6 so the most realistic answer we could do is 7.704

Order of Operations

G roups

E xponents

M ultiply/ D ivide ---->

A ddition/S ubtraction ------>


M/D and A/S move left to right


In any problem find the + and -

Draw lines going down which break up the problem and allows you to do G, E, M/D.

Then add left to right


Division
Long Division

BAD


worst way to divide

not even worth putting info about

Repeated Subtraction
Upward Division

Emphasizes place value requires student to be able to estimate though.



243 / 6



24 -24 = 0

243 3

_______ = 40 _____

6 6

Dividing Fractions
Keep Change Flip
Multiplying Fractions
Funky Ones


4 15

____ x _____

9 22



2 x 2 3 x 5 2 x 2 x 3 x 5

_____ X ______ = ____________

3 x 3 2 x 11 2 x 3 x 3 x 11


You draw a long 1 across through numbers that would equal 1.


So a 2 in the numerator and a 2 in the denominator would be 1 so you you'd draw a long funky through those numbers, along with the one 3 in the numerator and one 3 in the denominator.

Week 4-6

Properties
Distributive Property


3 (x + 4)

Communitive Property


3 + 4 + 7 = 3 + 7 + 4

Associative Property



(3+4) + 7 = 3 + (4+7)

What makes for the best algorithm?

Efficiency and Place Value

Why we use multiple algorithms?



-To show students the fundamentals of adding or multiplying then can teach them short cuts.

-Some algorithms might be easier or quicker for certain students.

-Some may not be as efficient

-In some situations, using one algorithm versus another can be more useful or helpful in a certain situation.

Multiplication Algorithms
Area Model


Based off of the base 10 blocks model but is quicker and more efficient not making us have to break down every single unit and or long to get an answer.


Ex.


13 x 15

10 + 3

__________________

| |

10 | |

| 100 | 30 100

+ |_________|________ 30

| | 50

5 | 50 | 15 15

|_________|________ --------

195

Base 10 Blocks



A model we use to show place value and allow a student to draw out every flat, long, and unit that makes up a number when multiplied together.

Addition Algorithms
Trading off



Putting numbers in a vertical line and borrowing from one of the numbers to make 0 in the ones place and add 1 to the tens place.


Ex.


48 +2 50

+27 -2 + 25

---------- -----------

75 75

Expanded Form



Expanding the numbers to be able to see place value.


Ex.


428 400 + 20 + 8

+ 56 50 + 6

----------- ----------------

484 400 +70 + 14

484

Left to Right


Taking expanded to the next level and writing out place value but doing it from left to right skipping a line every time you go to a new place value.



Ex:


572

+ 324

----------

800

90

6

----------

896

Lattice
Scratch Method
Friendly #'s and Compatible Numbers

A method to use when adding by trying to find numbers that add to 10 or result in so many longs and no units left over. Numbers that are compatible and equal to a tens place.


Ex:


32 + 16 + 48 + 11 + 34 + 44 + 45


30 + 20 + 50 + 10 + 40 + 50


Week 7-10

Teaching New Material

Start with a manipulative

Draw representation (show)

Move to algorithms (algebra)

Making Connections

The most important thing when teaching someone and something is making connections that can apply to other aspects of life, problems, classes etc.

Fractions

3 <------ how much you have

_____


7 <------ size of the piece



Denominators are counter intuitive



Adding Fractions

Draw same size boxes for each fraction

1 box vertical and 1 box horizontal (lines)

Transpose and make them the same size by adding the lines vertical and horizontal to each

(addition, make 3rd box and add all pieces)

(subtraction, take away however many boxes by writing and x)

then draw answer and write

Drawing gives us a common denominator

Missing Less

13/14 < 16/17

Same # of Pieces, Different Size

6/11 > 6/13

Anchor fraction

7/13 > 11/23


emphasizes 1/2

Integers
GCF & LCM



Greatest Common Factor: small #


Least Common Multiple: big #



18 2 |_20__

3 6 5 |_10__

2 3 2


2 x 3^2 2^2 x 5


GCF = 2

LCM = 2^2 x 3^2 x 5

Prime Factorization

Prime: 2 factors


Composite: More than 2 factors


The # 1 is neither


We use a factor tree for prime factorization


We use PF to be able to find commonalities between numbers

Downward Division

Another way to find the prime factorization



2 |_32__

2 |_16__

2 |_8__

2 |_4__

2 |_2_


2^5


2 |_28__

2 |_14__

2 |_7__


2^3 x 7

Multiplication

First number is the # of groups

Second number is how many is inside of the groups


Circles represent groups


2(3) -- 2 groups of 3


+ + + +

+ +


-2(3)


+ + + + + +

_ _ _ _ _ _


0 take away 2 groups of 3

*circle 6 positive and you are left with 6 negatives = -6

Positive and Negative Numbers

Zero pair:


+

_


Start with any number you want and how ever many you need


Positives on the top

Negatives on the bottom


Group of zero pairs = zero bank


If the signs are the same the answer is positive

If the signs are different then the answer is negative

Ex.

-5 using 9 tiles


+ +

_ _ _ _ _ _ _


8 using 10 tiles


+ + + + + + + + +

_


4 + (-5)


+ + + +

_ _ _ _ _


Keep Change Change


12 + (-20)


+ _ _

circle the positive and negative and subtract 12 from 20 and put a negative sign









WEEK 1-3

Converting to Base 10

When converting from any base to base 10 we can draw it out or solve it with an algorithm.


Ex. 321 base 6 to base 10


FLAT FLAT FLAT LONG LONG UNIT

3 flats 2 longs 1 unit


OR


3 (6^2) + 2(6^1) + 1(6^0)


starting at the number farthest right, we use the exponent 0 and as we go up each place we add 1 to the exponent


for the number 236581 base 9 to base 10 we would do


2(9^5) + 3(9^4) + 6(9^3) + 5(9^2) + 8(9^1) + 1(9^0)


and find the sum

Converting from Base 10


Converting from base 10 we can draw it out by skip counting and using tallies, but if the numbers get too big then we can use downward division.

Downwards Division

When you are leaving base 10 and going to a different base


Ex.


243 to base five


5 L243__|

5 L48_ | 3

5 L9_ | 3

1 | 4

The number would be 1433 base five

Fundamentals of Math
  1. Know and count the numbers
  2. 1 to 1 correspondence
  3. Cardinality: counting something they do not need to count



10 frames often used, look like longs

Reasoning
Deductive Reasoning

Using prior knowledge to recognize something

Inductive Reasoning

Noticing that there is a pattern

Bases

Bases can only have one symbol so for anything more than 9 we use 2 symbols.

Example:

8

9

T

E

W


If we don't write the bases we assume it is in base 10



Skip count


When changing from base 10 to another base, rather than counting 1 2 3 4 5 6 7 all the way to say for example 56 instead be can go

7 14 21 28 35 42 49 56 and know that we have 6 "longs" because to fill a long we need 7 units which we included by skip counting.


Place Value


Units- 1

Longs- 10

Flats- 100



The long names the base, however many units fit in a long tells us how big the base is.


The numbers in each place value must be smaller than whatever base it is in.