Luokat: Kaikki - gaming - environmental - compliance - ethical

jonka Katie-Louise Woodland 11 vuotta sitten

222

section 16

Working from home offers flexibility and convenience, leveraging technology to avoid commuting and manage personal commitments effectively. This remote work model empowers individuals to set their own schedules, fostering better work-life balance.

section 16

Teleworking from home

Hot Desking

Technology that allows you to work from home.

Introduction of 24 hour working may mean people have to work unsocial hours.

It can be lonely

You have to make the effort to develop the business

It can be hard to keep motivated

allows you to work in your home environment so you font have to commute

you can work around your commitements

you cab set your own hours

you are in charge of you rown work you can stick to it ior change it.

Ict factors

culture - traditions and beliefs
legal - compliance/ needs updating

Econmical - money/ finance

Environmental - Green

social - standar of living

Ethical - right or wrong

computer gaming - Impact on society

Disadvantages
practising violent acts may contribute to real life bad behavior

games can confuise reality with fantasy

makes children socialy isolated

pick up bad language

cyber bullying

can cause health issures such as obesity

Advantages
hand eye co ordination

thinking and strategy skills

brain training

entertaining

escape stress from real life