Digital Culture
"To speak of the digital is to call up, metonymically, the whole panoply of virtual simulacra, instaneous communication, ubiqutous media and global connectiivity that constitutes much of our contemporary experience...as well as the various cultural and artistic responses to the ubiquity of digital technology" (Gere, 2002, p. 15).
digital television
computer games
electronic music
digital film
digital special effects
virtual reality
multimedia
the Internet
the World Wide Web
digital telephony
Wireless Application Protocal (WAP)
Cyberpunk novels and films
Techno and post-pop music
the 'new typography'
net.art
wired capitalism
Microsoft
Apple
'dot-coms'