Digital Culture

"To speak of the digital is to call up, metonymically, the whole panoply of virtual simulacra, instaneous communication, ubiqutous media and global connectiivity that constitutes much of our contemporary experience...as well as the various cultural and artistic responses to the ubiquity of digital technology" (Gere, 2002, p. 15).

digital television

computer games

electronic music

digital film

digital special effects

virtual reality

multimedia

the Internet

the World Wide Web

digital telephony

Wireless Application Protocal (WAP)

Cyberpunk novels and films

Techno and post-pop music

the 'new typography'

net.art

wired capitalism

Microsoft

Apple

'dot-coms'

'virtual'

Human Genome Project