Follow the Leader.
Pf (Progress/Feedback)
Player receive feedback based on responses to scenarios
P (points)
Players receive points if they respond with the most suitable leadership style response
Cu (customisation)
Players can select the visual setting, layout of school, colours of school buildings, facilities and their players physical look
L (learning)
Players learn about different leadership styles
Structure & events of the game
Computer game within a context of a school
Players receive points for being an "excellent leader"
Scenarios are given to players which multiple choice answers
Answers correlate to different leadership skills. If the most suitable skill was selected for the scenario, points are awarded.
You are a winner when you have a happy, fully staffed school.
Key learning
Learn how different styles affect outcomes, positively and negatively
Players learn what leadership styles exist