I am (not) my avatar: A review of the user-avatar relationships in Massively Multiplayer Online Worlds

Self- Concept

Same as avatar

Thinking

Feeling

Behaving

Idealising avatar

Better in terms of thinking

Better behavior

Avatar is totally oposite

Stupid(in game)

Bad behavior

No feelings

Self-Needs

Avatar- user satisfaction

In self needs

self-presentation

self-expression

self-disclosure

self-esteem

self-efficacy

Physical Aspects

Avatar is almost ideal, a better version of creator

More attractive

Better physical characteristics

Avatar with no references to the offline look of user

Opposite gender

Non humanoid avatar

Subtopic

Games

Explained on YouTube

MMORPG

FPS

RPG

Self dimension

Physical aspect(Similarity between user and avatar)

Self-concept(Discrepancy between user’s and avatar’s personality traits)

Self-needs(Self-expression/self-presentation/self-disclosure

Identifications(Avatar identification/attachment)

Identifications