I am (not) my avatar: A review of the user-avatar relationships in Massively Multiplayer Online Worlds
Self- Concept
Same as avatar
Thinking
Feeling
Behaving
Idealising avatar
Better in terms of thinking
Better behavior
Avatar is totally oposite
Stupid(in game)
Bad behavior
No feelings
Self-Needs
Avatar- user satisfaction
In self needs
self-presentation
self-expression
self-disclosure
self-esteem
self-efficacy
Physical Aspects
Avatar is almost ideal, a better version of creator
More attractive
Better physical characteristics
Avatar with no references to the offline look of user
Opposite gender
Non humanoid avatar
Subtopic
Games
Explained on YouTube
MMORPG
FPS
RPG
Self dimension
Physical aspect(Similarity between user and avatar)
Self-concept(Discrepancy between user’s and avatar’s personality traits)
Self-needs(Self-expression/self-presentation/self-disclosure
Identifications(Avatar identification/attachment)