UX Design
Design Strategy
Tactical
- Improve Conversion Rate
- Increase amount of time spent
- Decrease number of customer support incidents
- Increase customer satisfaction
Strategic
- Product update
- Creating a new market
- Starting a line of business
- Introducing related product
Elevator Pitch
Defining Customer Value
Experience Principles
Represents the Organization's Point of View
- My ASICS is about your running and not anyone else’s
- My ASICS is your guide to running
Business
List of Features
Design Criteria
Represents the products's Point of View
My ASICS is about your running and not anyone else’s
My ASICS senses the opportunity o teach or clarify
My ASICS’ features and functionality are modular and
combine in different ways to meet the needs of individuals
My ASICS is your guide to running
My ASICS clarifies the relationships between all the things that make up running and training
My ASICS emphasizes the training process, not the outcome
Minimum Viable Product
Version of product with max amount of validated learning about customers
(KANO & MOSCOW methods)
Estimations
Product Releases
Product Evolution Map
Design Research
Research Objectives
Things we must learn to be successful
Identifying Participants
Picture Cards
Contextual Inquiry
Interview
Interpretation Sessions
Discussing, categorizing, building models
Communicate Research Findings
- Personas
- Time Chart
- Workflow
- Relationship map
- Spine diagram
- Experience Map
Concept Workshop
Identify most important customer needs, ideation of design directions and solutions
Process Sketching
Annotated experiences
Method x
Method y
Interaction Design
Design Criteria
Guiding lights you base decisions on and inspire designs. Combines the structured findings of research with the best ideas of ideation.
Brainstorming session
Develop many possible solutions to a specific challenge.
Concepts
Focus on pain points and opportunities. No bad idaes. Reward quantity not quality.
Organize, name and sort them
Sketching
Reveals best of multiple solutions. Avoid details, use line weight, shading and labels
Concept validation
Use design patterns: screen, moile patterns. Make it simple.
- Prototypes
- Stories
- Storyboards
Refinement