Kategóriák: Minden - gamification - security - mobility - accessibility

a Yudy Gómez 2 éve

109

DIGITAL LEARNING PRIMARY TRENDS

The integration of mobile devices in educational settings has become a notable trend, with the Bring Your Own Device (BYOD) approach leading the way. This method allows students to use their personal devices, promoting motivation and collaborative work.

DIGITAL LEARNING PRIMARY TRENDS

DIGITAL LEARNING PRIMARY TRENDS

Bring your own device (BYOD)

Most teachers and students show interst to use it
example: teachers and students have different devices to access at any time and everywhere.
Disadvantage
Lack of security
Easily Distracting

Example: Students may be distract with their personal apps and information kept in thier own device.

Advantges
Collaborative work

Example: Students use and share their devices in order to enrich and speed the tasks up

Motivation
Student's mobile devices are use in the school
Example: Students bring and use their own device

M- learning

It reach more people
Example: Useful educational strategy for large groups.
More accessible learning
Example: Untethered devices
Self - paced- learning
Example: Time optimization and multiple learning style
Any where , Any time
Example: School, house, workplace, etc.
Access to content through mobile devices
Examples: Gamified lessons

Mobility and mobile devices

Mobile learning activities include gamification
Example; Duolingo "Mobile app"
Great influence on digital learning
Example: Learning Management System
Allow interaction with mobile devices
Example: Social networks
Communication via voz and data
Examples: phones , tablets