カテゴリー 全て - presentation - pipeline - terminology - limitations

によって Chevy McGoram 10年前.

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3D ANIMATION WEEK 2 : LESSON 01 Maya Recap

The initial lesson for 3D and Maya aims to provide students with foundational knowledge and skills necessary for navigating and utilizing the Maya software effectively. The lesson is designed to either introduce new users to Maya or serve as a refresher for those already familiar with the software.

3D ANIMATION WEEK 2 : LESSON 01 Maya Recap

3D Lesson 01 : 3D and Maya Recap

Tutor notes

4. DAILIES AND PRESENTATION
Get your students to present their work often to their peer group and even others and be questioned by someone in a manager/client role. Get them to justify their approach and thinking behind it. Beware of smooth talking salesmen.
3. SET LIMITATIONS
3.LIMITATIONS : A Vast array of choice can sometimes deadened for creativity. Ensuring students learn through invention based on small number of options in the face of limitation is an useful tactic, rather than emphasising what each menu heading does and the sheer number of options available.
2. SHORTCUTS AND TEMPLATES
Tutors can accelerate learning by demonstrating setting optimum shortcuts and useful templates, explaining standard processes to make things look good and outlining elements that affects pipeline.
1. FIRST STEPS

SELF DIRECTED

Digital Tutors - Introduction to Maya 2014

PRE-LOAD

Pre-load is given students days or a week prior to the lesson if possible so they can study it at home before they come to class so they wouldn't start with a blank slate in your class.

SUGGESTED CO-REQUISITES
None
SUGGESTED PRE-REQUISITES
CG101 General 3D Terminology
Imperative : 3D Terminology

Requisite taken from different lessons

RESOURCES

inspiration
references
digital tutors
\\mdsfs01\ClassFolders\GCT\CF_GCT14071A\3D Animation\Week 01 - Intro and Modelling

5. LEARNING ACTIVITIES : Demos, playing with files, exercises in class, solve problematic shot or swap work with VFX students

Week project - Modeling a castle
Day 01

Blockout

4. OUTLINE CONTENT/TOPIC : outline the plan for that day's class, points to go over, important demos etc.

This Lesson will be a basic introduction into 3D and the maya interface.
Image planes
Referencing
Setting Projects
Scenes/Importing/Exporting
Overview of the Maya Interface
Maya Background and history
CG Pipeline
We will start the lesson by watching a CG101: 3D Terminology tutorial

3 .LEARNING OUTCOMES: On completion students will be able to demonstrate

Identify and outline the common vocabulary and terminology of modelling, lighting, surfacing and visual effects tools and techniques.
Solid and confident with understanding of the maya interface

2. AIMS : This lesson aims to :

Establish an understanding of the CG pipeline and all the various tasks involved
Give students a solid understanding of the Maya Interface

1. LESSON DESCRIPTION

This lesson will serve as an intro to Maya, or as a recap to students who have already used the software.