Backup_XR (VR/AR/MR) TECHNOLOGY AT NORQUEST COLLEGE
NorQuest College is exploring the integration of Extended Reality (XR) technologies, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), into various aspects of its educational framework.
Iteration: Through development process, cycle, students learn how to design and create products.
Gamification: Use of XR can 'gamify' curriculum to improve engagement
Flip the Experience: Make it Learner-Centered
Enrichment: Combine Virtual with Real Objects to full develop and enrich learner experiences.
KEY EXTERNAL FORCES OR DRIVERS
DEMOGRAPHIC: New learners have some exposure to this technology (Pokemon Go, Gaming technologies, etc.). An expectation for XE technology to be incorporated into their learning journey.
TECHNOLOGICAL: Increased performance and mobility of hardware equipment continues to improve accessibility (Oculus Quest 2)
Economic: VR hardware and development costs are gradually decreasing.
SOCIAL: Increased desire for
new social experiences
and virtual interactions online.