カテゴリー 全て - presentation - skills - multimedia - audience

によって Ruth Page 14年前.

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Hypermaze Concept Map

Effective communication, whether through writing or presentations, hinges on the strategic use of language to convey ideas and information. The process involves a deep understanding of the subject, a clear goal, and awareness of the audience.

Hypermaze Concept Map

Dead End

End of Maze A

Hypermaze

Definitions of Media and Types of Media

Definitions
A mode of artistic expression or communication
A medium of cultivation
A specific kind of artistic technique
Types
Motion Pictures

Animation

Film

Image

Drawing

Photography

Painting

Speech

Music

Screen

Paper

Prefix Hyper

Linked or arranged non-sequentially
That is or exists in a space of more than three dimensions
Excessive
Excessively
Above, beyond

Media Graffiti

can impair reading skill development

limits imagination

requires means of playback, power, device

recordings allow for repetition for reinforcement

tone colors meaning

helps auditory learners (read along w/book)

translates quickly and easily

can convey emotion

ideal for visually-impaired

can be widely used

Questions to Answer
Text

is dependent on the age and reading ability of the student

doesn’t work well w/some learning styles

lack of visual appeal

not tech-dependent

portability

compactness

Images

helps with teaching abstracts, connections and flows

assists w/recall

more difficult and expensive to create pictures than text

overuse causes user dependency to the detriment of reading skills

Strenghts

can assist w/abstract concepts, (diagrams, flowcharts)

good for providing an experience where real thing isn’t an option

can provide clarity

helps viewer envision idea, concept, etc.

an image can be more powerful than words

When to Use

when teacher’s skill, time and availability allow, if it enhances learning

also limits imagination, but helps viewers understand something they can’t experience

seeing it has an impact on understanding and recall vs just reading

Weaknesses

can be distracting if viewer doesn’t like video

needs viewer (monitor, tv, etc)

need skill and patience with equipment

Strengths

more engaging

can use nonverbal communication

Characteristics

good to use periodically as an instructional delivery method

more difficult to produce (tech issues)

advancing portability

allows combination of text, video and image

broader audience

not limited by reading skills of viewer

powerful tool

Introduction/ Internet Pioneers

The Internet and Timeline of important events
HyperCard
Created by Bill Atkinson and was released for Mac users. HyperCard allowed the user to store and sort information on the computer.
Ted Nelson
Created a system called XANADU that was never completed

The World Wide web was based on the concept of XANADU

Coined the word "hypertext"
Vannevar Bush
"As We May Think It" 1945

Vannevar Bush changed the way research is carried out.. He envisioned a way to automate the human thinking,

Tim Berners-Lee
"Information Management: A Proposal" 1989

Tim Berner-Lee's article is about his idea of a global hypertext system which later became known as the World Wide Web.

Questions to Ask

Advantages
Multimedia As A Teaching Tool

Our Response

Allowing children to view information via hypermedia format allows the teacher to meet the different learning styles, while making learning fun, rigorous, and relevant.

Using hypermedia is a great way for children to interact in a non-linear way of researching. Hypermedia and hyper text provides and opportunity for learners to be exposed to more information rather than a linear style of learning where they look at the beginning, middle, and end of one specific text.

Student Expression with Multimedia

Attention Focus

Diversity

Variety

Non-Linear Product

Diverse Styles of Gaining Information

Verbal

Auditory

Access Information Repeatedly

Requires Higher Level Thinking Skills

Adapt Information to Learning Style

Differentiation of Instruction

Linear Presentation

Requires Knowledge of One Tool

Present Information to a Large Group

Sequential or Non-Sequential
Non-Sequential (Active Viewer)
Sequential (Passive Viewer)

Multimedia

When Conveying the Information
When does video communication the most?

it can simulate a location or experience outside the student’s ability to obtain

video can combine text and audio with movement

When does audio do a better job?

when it better conveys the material (foreign language, music, etc.)

when the student is visually impaired or not academically ready for the material

when the delivery method significantly colors the message and/or it’s impact

When do you use text or text and image?

use text and image when the text requires or would benefit from visual representation, clarification or support

when developing reading skills is one of the desired outcomes

when portability, compactness or lack of technology require it

text can be used when student need to rely on their own ideas or imagination

The Challenge of Multimedia
To use the features of each medium to convey the message in the most effective manner

MLK’s I Have a Dream speech-text versus audio recording (16:52)

Multimedia vs hypermedia
“But hypermedia can use multiple media, thus presenting info in a non-sequential format”-this is wrong. Both multimedia and hypermedia present multiple media-the difference is the interactivity
multimedia is typically linear or sequential
Definition
American Heritage Dictionary

Computer Science-of or related to an application that can combine text, graphics, full-motion video, and sound into an integrated package

Of or related to the combined use of several media

Merriam-Webster Online Dictionary

using, involving or encompassing several media

Linear & Non-Linear Presentations

Consumer of Non Linear Media
Resources

Global Gateway

Concept Mapping

ICYouSee

Well Designed

Non-linear presentations are well designed if they fit the level of the consumer. Choices should not be unlimited. There should be fewer choices for less sophisticated users.

More Complex

Non-linera media allows the consumer to understand that there are many ways in which context is connected. This is more complex that linear presentations and the way in which information may be presented.

Potential Problems

Consumers of non-linear presentations are at risk of getting lost within multiple documents, files, of hypermedia formats. This may cause the consumer to become distracted from the original purpose.

Potential

Choices allow the potential for consumer to view content that more closely fits the user and the purpose of the user.

Choices

With non-linear presentations, the consumer is allowed the opportunity to make their own choice about material. Choices may be based on interest and consumer has the comfort of difficulty of knowledge. Content may be presented in non-sequential manner where the consumer has the choice to engage in text or multimedia.

Consumer of Linea Media
Tips

Tips for linear media:

Good authors:

o Understand appropriate reading and conceptual levels of readers

o Logically ordered content

A good audio presentation includes

o voice inflection

o sound effects

o Logically ordered content

A good film:

o Logically orders content

o Uses images and sound to enhance content

Advantages

The consumer will be guided through key concepts in order. Although the reader may be feeling "lost", they are lost within the same text, rather than having to navigate to a different document or file.

Fixed Content

Content is fixed in a sequence where a consumer can't adjust for interest or knowledge level.

Order

Order is important to consider. Images and audio is meant to engage more senses than text. This is meant to enlighten the consumer's experience. Content that is ordered in a sequential manner allows the consumer to focus.

Making Sense

A good hypermedia file whether it be audo, image, or film puts content in a sequential order that makes sense.

Producer of Linear Products

Ordering Information and Ideas
must understand associations and sequences for presentation to make sense
asking students to order info or ideas assista content understanding
ordering is a critical skill

exploration of the content to determine most appropriate sequence

requires a sense of audience

Using Multimedia
Multimedia project rubric for students
Multimedia mania 2003 judges’ rubric-same groupings as student checklist
Multimedia Mania student checklist

rubric for evaluating a student website based on:

quality of content

documentation

info structures

multimedia elements

mechanical

Evaluating media characteristics

use for outcome for each type

negatives

positives

formats

integration

collaborative

live/f2f

software

video

visuals

audio

text

knowledge of content, audience and skills in using media is required, producer must establish order of ideas and medium to use
allows for the use of various media to best communicate ideas or info, skill in blending into effective whole is needed
Producing a Video or Film
video project rubric (scale of 1-4)

production quality subgroup

timing

moving images

copyright

graphics

camera techniques (exposure/focus)

lighting

audio editing

video continuity/editing

introduction

content/organization

storyboard

use of resources and citations during research and note taking

skill w/equipment and software needed, can take 100 hours of video to create a one-hour video
elements must be ordered to most effectively communicate the ideas and info intended
requires a sense of image, sound and action and how they will communicate the message or info desired
Making a Presentation
Kid Pix activity
Presentation rubric (organization, subject knowledge, graphics, mechanics, eye contact and elocution, scale of 1-3
presenter must be knowledgable of subject, understand goal of paper, have clear concept of audience
requires using language to express ideas or info and skill or ordering ideas and info to attain the goal of the presentation
may be oral or many include images, sound effects, video, etc to enhance
Producer of Linear Media
Geometric Character Analysis (from SCORE's Literature Strategies)

use geometric shapes to identify and arrange to indicate relationships between characters

enGauge Resources: Enhancing the Process of Writing Through Technology (link doesn’t work)
author must be knowledgable of subject, understand goal of paper, have clear concept of audience
requires using language to express ideas or info and skill or ordering ideas and info to attain the goal of the paper
Writing a paper (research, book, etc.)

Producer of Media

To produce in any medium, the student must have info to convey, make decisions about how to convey that info, and have skills necessary to convey it.

http://www.lesn.appstate.edu/edtech/riedl/hypermedia/production.htm

Both invalid, should go to a book creation site and not sure about second, takes you to Newcastle University School of Chemical Engineering and Advanced Materials

The act of "reorganizing" known info, seeking new info, and making decisions about the best media to convey the result can lead to a strong learning experience. (like this maze)
Learning is enhanced when a student is asked to seek more info to complete the activity.
Learning takes place when a student is asked to "reorganize" info to produce a product.
Assessment
Lots of rubrics-(some of the links don’t work-excel spreadsheet, Chicago schools, etc.)
A student's skill with the chosen medium is a compounding factor in assessment.
Assessment of student produced products begins with determination of knowledge of content displayed, moves into assessment of "correctness" of connections the student has made between parts of the info.
Different requirements
Different media require different

decisions about the info to convey and the best way to use the media to convey the info

production skills

Questions
Is there a difference in assessment between student produced linear media products and non-linear media product?
Is there a difference in learning that takes place between producing linear media products and non-linear media products?

Producer of Non-Linear Products

More Important Ideas
Also need audience knowledge-choices presented must make sense, author "controls" choices in production not in actual presentation
Producing non-linear media requires

skill in using the chosen media to make the information and ideas of the content available

exploration of the connections between parts of the content

knowledge of the content

Non-linear product that has appropriate info that is linked in a way that shows understanding of the many ways the information is connected and which has a good sense of the audience that will use it is a good assessment of student learning.
Important Ideas
Selecting info (and media to use for that info) and choices to make available are key skills in developing non-linear media.
The number of links between nodes of info is the way a producer of non-linear media limits the paths a user can take through the info and ideas available.
The concept of nodes (places of presentation that have choices for moving to the next set of content) is very important for non-linear media.
Many ways of linking
The need to understand many ways of linking can lead to a very different understanding of the content.
Producer of non-linear media must have understanding of many ways content can be linked rather than developing one path through the info & ideas.
Powerpoint and HyperStudio
Powerpoint was initially a linear presentation tool

http://www.lesn.appstate.edu/edtech/riedl/hypermedia/powerpoint.htm

Powerpoint rubrics

handles multiple media formats (video, audio, etc.)

now has capabilities to act as hypermedia tool

Hyperstudio was developed as an easier-to-use version of Hypercard; allowing for easier insertion of different media, color, and hyperlinking.

http://www.lesn.appstate.edu/edtech/riedl/hypermedia/hyperstudio.htm

Hyperstudio rubrics

Producing Web Pages
http://www.lesn.appstate.edu/edtech/riedl/hypermedia/web_page.htm

Links to rubrics and assessment considerations for web pages and sites (article from 1998-1999)-old school HTML

Don’t have to be on a server for display or use in a classroom
Easy to develop w/WYSIWYG, easily incorporate multiple media, depend on hyperlinking

Hypermedia Gallery/ Articles Galore

Non-linear Media: the web
Non-linear Media: Virtual Worlds
Non-linear Media: video
Non-linear Media
Creating Virtual Worlds
Creating Electronic Portfolios
Linear Media: text
Linear Media: image
Linear Media: audio
Linear Media
Media Production Resources
Teacher as Media Creator
General Resources

Student as Consumer of Media

Multiple Intelligences and Hypermedia
Makes Sense - Part of Daily Life
Foster Communication

Teacher to Student

Student to Student

Active Learning
Sense of Ownership
Validate Self-Expression
Variety of Senses
Multiple Intelligences and Computers
Interpersonal
Bodily-Kinesthetic
Musical
Spatial
Intrapersonal
Logical-Mathematical
Linguistic
Technology Instruction Considerations
Ongoing Evaluation
Robust Technical Infastructure and Technical Support
Structural Changes in School Day
Specific Educational Goals and a Vision of Learning Through Technology
Ongoing Professional Development
Social Media
Church Organizations are the Most Common
Uses

Relay Messages

Gain Support

Internet Users More Likely to Belong to Volunteer Groups and Organization than Non-Internet Users
Information and Communication Technology (ITC) Literacy
Students at Risk

Students with Disabilities

Language Learners

Minorities

Low Socioeconomic

Necessary Workplace Skills

Ensure Security and Safety

Engage in Problem-Solving

Manage and Prioritize Tasks

Understand Computational Modeling

Analyze and Interpret Data

Communicate Effectively

Necessary Student Skills

Understand Essential Role of Technology

Problem-Solve

Collaborate

Communication

Analyze Information

Think Critically

Media with Effective Information and Values
Media Advertising Connection

Wealth

Demographics

Teachers Need

Support

Training

North Carolina is one of fifteen states that have media literacy as part of its curriculum

Information Skills

Communication Skills

Skill Sets and Values for Consuming Media
Necessary 21st Century Literacy Skills

Information Literacy

Multicultural Literacy

Visual Literacy

Media Literacy

Center for Media Literacy (Provides)

National and International Educational Resources

Professional Development

Public Education

Leadership

Critical Viewers
Recognize and Respond to Potential Impact
Compare and Contrast with Reality
Recognize External Forces
Interpret Internal Construction of Frame
Interpret the Internal Content
Media Literacy Is
Watching Carefully and Thinking Critically
Media Views of Multiple Positions
Media Exploration
Media Teaching
Media Production
Media Critique
Ten Classroom Approaches to Media Literacy
Full-Credit Courses in Media Literacy
Alternative Points of View
Reading the Media Environment
Semiotics
Creative Experiences
Cross-Media Studies and Interdisciplinary Strategies
Media From the Prospective of Student Disciplines
Values Education
Critical Thinking Strategies
Inquiry Model
Exploring Students as Consumers of Media
Phase 4 - Transition
Phase 3 - Suck Them In
Phase 2 - Inoculation
Phase 1 - Ignore
Interet Expectations
Online Co-Operation
Demand For Real Time Information
World Wide Web as Media Environment (Assignment Factors)
Students' Access to Internet
Teacher's Level of Internet Skills and Knowledge
Schools OrientationToward Internet Use
Ease of School Access
Student Interest and Reading Ability
Teacher Quality Most Important Factor

Digital Media enables teachers to share with others with minimal interruptions to their class schedule.

Peer Mentoring

Reading as a Primary Skill
Students Requested Learning Environments

Internet

Computers

Peer Interactions

Movement

SAMR

Redefinition

Modification

Augmentation

Substitution

Digital Textbooks

Interactive Presentations

Visual

Audio

Exploring Issues of Producing and Consuming Media In Learning

How does the concumption of media (creating, viewing, listening) support student learning of content?

Text allows the reader to create and portray their own point of view.

Visual images allow the reader to have visual support to enhance their learning experience.

Presenting in audio allows the student to show emotion.

Video allows the student the opportunity to reflect on their own ideas.

Idea for Incoprporating Media Literacy
Making a Case for Media Literacy
What skills do we help students develop when consuming different media?

We help students to learn how to search out a variety of sources. Students learn the importance of accuracy and liability.

Students learn how to read multiple formats and presentations of the same content.

Students learn to observe, infer, analyze, compare, and assess information.

21st Century Literacies
Do different media bring different values of this engaging content?

We ask students to read, watch, and listen to engage in content.

We provide opportunities to develop reading, viewing, and listening skills.

We ask students to write papers, make presentations that result in a product which allows the teacher to assess learning.

BUT...there are opporunties to develop organizational, writing, and presentation skills.

Student as Producer of Media

Production
Learning

Determination of Medium Tool

Research

Reorganization of Information in a New Format

Requirements

Media Connections vVary Based Upon Medium Used

Development DecisionsAre Based Upon Medium Used

Medium Format Helps Determine Necessary Skills

Non-Linear

Active User

Web Quests

Video Game

Linear

Non Active Viewer

Word in Print

Newspapers

Magazines

Books

Video

Two Resources - Neither Could Be Found
Rubrics and Assessment Resources
Payton Educational Consulting
TeAchnology
RubiStar
University of Wisconsin-Stout Rubrics for Assessment
RMC Research Corporation
Kathy Shrock
Midlink