カテゴリー 全て - curiosity - safety - consequences - earthquake

によって Emma Tyler 6年前.

164

NZ Shake Out

The initiative involves creating a board game inspired by the classic snakes and ladders, with the theme focusing on earthquake safety. Through a series of key questions, students learn essential actions to take during an earthquake, such as immediately dropping to the ground, knowing what to do if they can'

NZ Shake Out

NZ Shake Out

Strategy Make people think about what they are doing, why they are doing it and how it might affect the outcomes of the game.

Random Rewards Surprise and delight people with unexpected rewards. Keep them on their toes and maybe even make them smile.

Quests Quests give users a fixed goal to achieve. Often made up from a series of linked challenges, multiplying the feeling of achievement.

Consequences If the user gets things wrong, what are the consequences? Do they lose a life, points or items they have earned?

Signposting Sometimes, even the best people need to be pointed in the right direction. Signpost next actions to help smooth early stages of a journey. Use “just in time” cues to help users who are stuck.

1. What should you do immediately whenever we feel the earth start to shake? 2. What actions do we take if we can’t drop? 3. What should we do now by looking around? 4. What actions do we take if we are outside or driving? 5. What causes most earthquake=related injuries and deaths? 6. What actions also cause many injuries? 7. Why is it not safe to run outside during an earthquake?

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Below are key questions that we have centered this learning around for our students

Branching Choices Let the user choose their path and destiny. From multiple learning paths to responsive narratives. Remember, choice has to be or at least feel meaningful to be most effective and appreciated.

Curiosity / Mystery Box Curiosity is a strong force. Not everything has to be fully explained, a little mystery may encourage people in new directions.

Challenges Challenges help keep people interested, testing their knowledge and allowing them to apply it. Overcoming challenges will make people feel they have earned their achievement

Below are the Game Mechanics that we believe relate to the students learning. These will be discussed with students and related back to how they wish to use them.

Board Game theme of student choosing. They design based upon snakes and ladders

1. What should you do immediately whenever we feel the earth start to shake?

2. What actions do we take if we can’t drop?

3. What should we do now by looking around?

4. What actions do we take if we are outside or driving?

5. What causes most earthquake=related injuries and deaths?

6. What actions also cause many injuries?

7. Why is it not safe to run outside during an earthquake?

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