カテゴリー 全て - effects - ai - camera

によって Mike Ton 9年前.

452

Unity3D_Hasten

A range of Unity3D components and tools are designed to enhance game development by providing various functionalities. GhostGrid is a lightweight grid component that enables auto-snapping for GameObjects and their children, accessible via the '

Unity3D_Hasten

Unity3D_Hasten

Core

()
Timeflux.cs

// ???

Gamepad.cs
Tag.cs
Extensions.cs
Camera2D.cs

// Cool camera grouping

Sound.cs
Splender
Splender.cs

// Splender is a collection of ready-to-use simple static effects using DOTween.

Rigidbody2D
Repaint
PosData
Mouse
Motion
Spider.cs
Motion.cs
Fly.cs
Dash.cs
AI

IAi.cs

//interface

AiWalker.cs

AiRadar.cs

LayerSorter

React

???

GhostGrid

// Lightweight grid component with auto snapping. Just add 'GhostGrid.cs' to any GameObject to activate the grid for him and his children.
// Check out 'Tools/GhostGrid' in the menu for shortcuts.

LitePrint

.lpFlush()
// Cleans & destroy all pool elements for the current transform.
.lpRecycle()
// Put back the current clone to his pool for reuse.
.lpSpawn( Vector3 pos, Quaternion rot )
// Returns a clone from the pool based on the current transform (Instantiate-like)
.lpRefill(int iQuantity)
// Prepares & fill a pool for the current transform (optional)
// minimal pooling solution
// Just put '.lp' after any transform to access his powers.

TeaTime

// Coroutines