Categories: All - counting - exploration - fantasy - objects

by Thomas N. Thimm 7 years ago

280

Drengen der talte alting MGP2

In this engaging exploration-based puzzle game, players control Hugo indirectly by interacting with various objects. Designed for Android tablets, particularly the Nexus 9, the game immerses players in a fantastical, yet nostalgic world where everyday magic unfolds at the touch of a screen.

Drengen der talte alting MGP2

Drengen der talte alting MGP2

Touch based interaction
Exploring and interacting with objects opens up new areas
The player can interact with objects in the game

Interacting with objects can lead to new interactable objects

Areas in the game
Livingroom

Cabinet

Balls of yarn in basket

Countable objects "5"

Couch

interactable with sound

Slippers

Countable objective "3"

Grandma

Number collecter

TV

Wall drawers

Stove

Stove drawer

Light switch

Interactable with sound and trigger "turns of the light"

Salt and pepper

Black pans

Sink

Interactable with sound

Rubberducks

Countable objects "4"

Touch input to interact with the game world
Interacting with objects

Countable objects must be found fot the player to be able to proceed to the next area.

Non-interactable objects

Non-countable objects but that can be interacted with for effect (unlocking new area, visual effect etc.)

Interactable objects

Some objects Hugo will count (cookies, rubberduck etc.)

Gyroscope

Makes it possible for the player to expand the field of view a bit

Touch based puzzles

Interacting with objects can lead to new interactable objects (puzzle element in finding the right sekvens)

Controls

Data
Output

Interaction with countable objects makes Hugo count them

Some objects will show an inventory

Visual effect when interacting with object

Input

Some objects are countable

Touch objects to interact

Function
Stationary camera, which can be exstended by the use of the gyroscope function in the tablet
There are Non-countable and countable objects in the game world ( Hugo will react to the countable objects)
Touch click to interact with the game world

Structure

The player follows Hugo
Hugo counts the things the player finds
Indirect control of Hugo (click on objects and he respons to it)
Invoke a feeling of curiosity
Keywords: Fantasy, everyday magic, nostalgia
Interacting with objects in the world, makes the Grandmother expand the world with new thing (e.g. Touching the tv makes a pirate ghost appear)
Consists of two rooms
Possibly an attic (subject to change)
Kitchen
Living room
Exploration based puzzle with Myst control scheme
approx. play time of 10 min.
Played alone or with a friend/familie member
Best played with sound

Platform

Android
Nexus 9 tablet