Categories: All - unity - vertex - topology - export

by Mike Ton 10 years ago

409

Shroud

The process involves integrating a cape's movement within a digital environment via a specialized workflow. Initially, the cape is designed and edited, ensuring its topology and UV mapping are accurately set up.

Shroud

Shroud

Runtime

Unity
Asset

Hiearchy

Scene

ShroudManager

Character

ShroudScript

"cape.shroud"

Cape

Project

Plugin

Art

Shroud Editor
export

text file

cape.shroud

process

Blend

weight paint

smooths out seams

vertex

some static

some move

Group

can be clippy at seams

Cloth Plane

Animated by Bone

Animated by Shroud

Convert to Shroud Mesh

vertex -> particles

allows animation by Shroud system

import

CapeCloth

topology

UV

Gridded

Maya
.ma

Plane attached Bone

Export

FBX

??? Scale