In the modern era, digital technology pervades virtually every aspect of contemporary life, influencing how people communicate, access information, and interact with media. The rise of the internet, digital television, and computer games exemplifies the ubiquity of digital media.
"To speak of the digital is to call up, metonymically, the whole panoply of virtual simulacra, instaneous communication, ubiqutous media and global connectiivity that constitutes much of our contemporary experience...as well as the various cultural and artistic responses to the ubiquity of digital technology" (Gere, 2002, p. 15).
Human Genome Project
'virtual'
wired capitalism
'dot-coms'
Apple
Microsoft
net.art
the 'new typography'
Techno and post-pop music
Cyberpunk novels and films
Wireless Application Protocal (WAP)
digital telephony
the World Wide Web
the Internet
multimedia
virtual reality
digital special effects
digital film
electronic music
computer games
digital television
Digital Culture
Convergence
alternate source of media power (Jenkins, 2006, p.
Speed and Dynamic Change
"These include, for example, the annihilation of physical distance and the dissolution of material reality by virtual or telecommunicatin technologies, or the apparent end of the human and the rise of the so-called posthuman as a result of advances in Cybernetics, robotics and research into consciousness and intelligence" (Gere, 2002, p. 15).
"The concurrent develpment of science, media and capital under the aegis of digital technolog produceds a kind of fast-forward effect in which everything appears to tae place at an accelerated rate and to produce dramatic change in a very short time" (Gere, 2002, p. 14).
Raymond Williams - way of life of a group or people at a certain perios of history
Gere suggests that "digital technology is a product of digital culture, rather tha vice versa" (p. 17).
"the machine is always social before it is technical' (Gilles Deleuze) p. 17 - Gere
"It defines and enompasses the ways of thinking and doing that are embodied within that technology, and which meake its development possible
critical theory and philosophy
War
paradigm of abstraction, codification, self-regulation, virtalization and programming as the computer
Rise of Globalization & Free Market Capitalism
computerized banking
Ubiquity of Information and Communication Technologies