AICode
Mecanim.AI
AICode
API
ICodeBehaviour
MonoBehaviour that runs a StateMachine.
variable
change
listen
(ScriptableObjects)
StateMachine
ScriptableObject that holds definitions to run in StateMachineBehaviour.
GlobalVariables
ScriptableObject that holds global parameter data.
Saved in Assets/ICode/Resources/GlobalVariables.asset
misc
State
ScriptableObject that holds actions, transition and conditions.
StateAction
ScriptableObject that holds action information.
StateTransition
ScriptableObject that holds conditions.
StateCondition
ScriptableObject that holds condition information.
Unity
UI
FSM
path
GameObject/FSM
tools
Global
Variables
Browsers
Action
Condition
Error
Console
options
F1
show help