is
that make
is
describes

Ubiquitous computing

social effects

Situated Computing

Interactive Computing

Participatory Computing

Spatial Computing

Temporal Computing

Cognitive Computing

Intuitive Computing

Ubiquitous learning

the new machine of the information age

a new educational paradigm made possible in part by the affordances of
digital media.

affordance

means you can
do some things easily now, and you are more inclined to do these things than you were before simply
because they are easier

the pervasive presence of computers in
our lives

Seven moves which are characteristic of ubiquitous learning

Move 1

blur the traditional institutional, spatial and temporal boundaries of education

Move 2

To shift the balance of agency

Move 3

Recognise learner differences and use them as a productive resource

Move 4

Broaden the range and mix of representational modes

Move 5

Develop conceptualising capacities

Move 6

Connect one’s own thinking into the social mind of distributed cognition

Move 7

Build collaborative knowledge cultures

The Student Laptop Computer in Classrooms

Digital Teaching Assistants

It is also an accurate description of what computers do for children within and outside the classroom

This term may evoke concern because it bestows a certain "human" dimension to computers. The rap on technology today is that it is dehumanizing society by limiting social interaction.

Tool

Serves as a sounding board for your ideas

Challenges your assumption

Expands your horizons by exposing you to new concepts and informatio

Forces you to think criticall

Helps you to produce

Helps you to learn

Redefining the Teacher's Role

teachers must still exercise true leadership in the classroom.

the teacher to apply "wisdom"

the teacher still plays an important role in developing the social behavior of children