Categorii: Tot - recreación - estrategias - colaboración - educación

realizată de Juliana Rodriguez 4 ani în urmă

371

Escape rooms y Breakout EDU

Los escape rooms y Breakout EDU han emergido como herramientas innovadoras en la educación y el entretenimiento, fusionando elementos de juego con objetivos pedagógicos y recreativos.

Escape rooms y Breakout EDU

Escape rooms y Breakout EDU

Diferencias

En su creación
Escape room

Entretenimiento

"1979ish - Clint - playing pinball - (by Dad)" by Claire CJS is licensed under CC BY-NC-SA 2.0

Breakout EDU

Educación

"Group 2 Week 2" by kjarrett is licensed under CC BY 2.0

Orígenes

Podemos decir
la idea de la Escape Room nace

De un matrimonio entre

Videojuegos de aventura tipo point-and-click

Progamas de concursos en Tv

Paso
De Ciberespacio

A Mundo Real

Compañía japonesa SCRAP

en 2007

Conocida como Real Escape Game (REG)

la 1era Real Escape Room

Querían al jugador INMERSO en el juego

Lo más cercano fue
Los videojuegos

Crimson Room

creado

Por Toshimitsu Takagi

Takagism

Actualmente

en 2004

Myst

Cyan, Inc.

Se cree fueron
Los Programas de concursos

¿Qué requieren?

Atención a Detalles
"Minifig Characters #5: Sherlock Holmes and Dr. Watson" by minifig is licensed under CC BY-NC-SA 2.0
Pensamiento Crítico
"think" by michael pollak is licensed under CC BY 2.0
Comunicación
"Jesus Talks People Listen" by Thomas Hawk is licensed under CC BY-NC 2.0
"20160416 - yard saleing - IMG_0727 - Applejack visits The Smurfs" by Claire CJS is licensed under CC BY-NC-SA 2.0

¿Qué son?

En un Tiempo Límite
¿Para qué?
Lograr un OBJETIVO

Que es salir de la habitación

Juegos de equipos en los que sus jugadores deben...
Cumplir retos
Resolver

Problemas

"Grade 9th Math problem" by arjin j is licensed under CC BY-ND 2.0

Situaciones

"Situation Room" by Profound Whatever is licensed under CC BY-NC-SA 2.0

Rompecabezas

"puzzle time" by Sherri Lynn Wood is licensed under CC BY-NC-ND 2.0

Descubrir pistas

"Lupa" by Rose Nunes is licensed under CC BY-NC-SA 2.0

Características

Resolución de desafios
Desarrollo de habilidades
Colectivas
Personales
Tiempo límite
45-60 min
Distintos escenarios
Objetivo común
Trabajo en equipo

Usos

Inclusión de las TIC
Uso de herramientas tecnológicas
Aprendizaje cooperativo
Aprendizaje basado en retos
Enseñanza interactiva
Reforzar conocimientos
Generar trabajo en equipo

Temáticas

Y mucho más
Laboratorios de Química
"Chemistry Lab, CCDHS, Miles City" by dave_mcmt is licensed under CC BY 2.0
Banco
"Bank Robbery In Progress" by foilman is licensed under CC BY-SA 2.0
Viajes
"a backpacking travel to europe R002-004" by kokorowashinjin is licensed under CC BY 2.0
Zombies
"Zombie attack" by clement127 is licensed under CC BY-NC-ND 2.0
Casa Embrujada
"Haunted House" by barb_ar is licensed under CC BY 2.0

Creado por

Grupo 2
Malvado Dr. Tocino

Santiago Espinosa Chaparro

María Juliana Rodríguez

Isabella García Vega

Referencias

Zhang, X., Lee, H., Rodriguez, C., Rudner, J., Chan, T., & Papanagnou, D. (2018, March 2). Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an 'Escape Room' Experience. Retrieved August 27, 2020, from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5931417/
Stasiak, A. (2016, November 01). Escape Rooms: A New Offer in the Recreation Sector in Poland. Retrieved August 26, 2020, from https://content.sciendo.com/configurable/contentpage/journals$002ftour$002f26$002f1$002farticle-p31.xml?tab_body=pdf-78589
Scan, G. (Director). (2015, January 15). Escape The Crimson Room [Complete Walkthrough] [Video file]. Retrieved August 27, 2020, from Escape The Crimson Room [Complete Walkthrough]
Sanders, J. (Director). (2015, September 24). Introducing Breakout EDU [Video file]. Retrieved August 27, 2020, from https://www.youtube.com/watch?v=QWSoR-0DH8Q
L. (Director). (2019, May 12). Escape The Crimson Room [Complete Walkthrough] [Video file]. Retrieved August 26, 2020, from https://www.youtube.com/watch?v=gAYODrt7qnQ
Kinio, A., Dufresne, L., Brandys, T., & Jetty, P. (2018, August 17). Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education. Retrieved August 26, 2020, from https://www.sciencedirect.com/science/article/abs/pii/S1931720418303283
Escape the (Remote) Classroom: An Online Escape Room for Remote Learning. (n.d.). Retrieved August 26, 2020, from https://pubs.acs.org/doi/abs/10.1021/acs.jchemed.0c00449
Doroudian, A., & Kaufman, D. (2018, June 25). A Virtual Escape Game for Intergenerational Play: Exploring Social Interactions and Intergenerational Perceptions. Retrieved August 28, 2020, from https://www.learntechlib.org/p/184324/
Detwiler, S., Jacobson, T., & O’Brien, K. (n.d.). BreakoutEDU: Helping students break out of their comfort zones. Retrieved August 26, 2020, from https://crln.acrl.org/index.php/crlnews/article/view/16875
Dali, J. (Director). (2016, June 20). Crimson Room Decade Complete Walkthrough PC Gameplay [Video file]. Retrieved August 27, 2020, from https://www.youtube.com/watch?v=gVMhSWPu7-o

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