Categorii: Tot - cards - players - mechanics - board

realizată de Jack Filson 2 zile în urmă

73

Shanghai Board Game

A new board game inspired by Shanghai is being developed, aiming to integrate randomness and negotiation into its mechanics. The game requires a minimum of four players and supports up to six, involving a combination of cards, dice, and a unique point system.

Shanghai Board Game

Shanghai Board Game

On a turn

When all the player reach the top the game ends and you count up the points and who ever has the lowest wins
After each round the pieces are moved up the pagoda
You can take a different path to complete an addition adjective to get rid of points you may have
The next round the dealer shifts to the right and it begins anew
As soon as one person as both the gems and coins values and they put down there cards the round is over
Both is a keyword here
This is where trading comes in
Trading can be done whenever but it makes more sense to do it on your turn
If you have to many or two little you can trade or give to other players

There is no limit on what you can give as long as you agree on it

You also need to get a certain amount of gems and coins to go out
With the remaining cards try to go out
When you put down you combination of run/set you will probably still have some cards left
The item card can be played to take freely or steal from other player
Other Item cards would be take gems/coins
Can only steal once If this was more they would be no progress
Pick up an item card when you pick up a play card
This card shows how many gems or coins you get.
Try to make a run or set with the cards
A Run is the same suit four with four numbers in a row like hearts 5678 And a Set is any suit same number
First pick up a play card
Then the dealer rolls a die to see how many Coins and gems you start with
Everyone's is the same
Before each round you get 11 cards

Pieces

Cards
Two decks

Future deck

2-10 = spider, fusion, virus, DNA Face cards in order = engineer, astronaut, cyborg, thinking machine Joker = Grand Empress of Mars Aces = Null for every suit

Ancient deck

2-10 = crop, gunpowder, bronze, Silk Face cards in order = farmer, monk, guard, dynast Joker = Inventor Aces = Seed for every suit

The pieces are as follows Tea pot, umbrella, robot, drone, compass, computer
The cards I have not worked out yet
Each card has a suit and Values of gems and coins These are dependant on the card

2-5 = 1G + 6C 6-10 = 2G + 4C Face cards = 3G + 5C Aces = 4G + 1C Jokers = -5G + -5C

Jokers are negitive

Coins and gems represent runs and sets
Run vs sets should be different pieces
Collect them
Movement
Everyone gets a starting piece

Monopoly-esque

Board to play on
Maybe something like Snakes and Ladders

Ups and Downs

Cards are a must
But different then actual playing cards

Themes

The pieces represent the theme
You can diverse from the base path
That path is futuristic China
Each round you climb the levels of an ancient pagoda
Ancient and Futuristic China

Goals

To create a Shanghai like game with more RNG and negotiating

Mechanics

The board
Subtopic
Gem and coin values
Gems are worth 7 and coins are worth 3
Gems and coins
They are the seconday point system/values
Card values
Face cards and tens = 10 Aces = 15 Joker = 25 All other cards = 5
Joker cards
Work as any card in the deck like a wild card
Run is same suit and number sequence eg 7 8 9 10 all diamonds
Suits
Different then standard ones

Have to create them

Must pick up a card at the start of and discard a card at the end
Must get rid all all your cards by putting down
Can go out discarding

This rule is terrible and everyone gets confused if it was can't go out on discard

Eleven Cards at the start of each round

Random Thoughts

I think this will be original enough because I bet no one has played Shanghai before
Point system
Need at least four players
Max six players
Dice could work
Then is it on a board?
How to translate to board game
Runs vs Sets
How you move on in a round

Points

Cards?
Different then playing cards