Categorii: Tot - play - skill - stages - rules

realizată de Daniel McGrady 4 ani în urmă

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Skill The deliberate ability that allows for efforts to be carried out smoothly for an activity

The concept of skill encompasses the deliberate ability to perform activities smoothly, which is essential in play, games, and sports. Play is often driven by a reward, while games and sports are structured by rules.

Skill
The deliberate ability that allows for efforts to be carried out smoothly for an activity

Skill The deliberate ability that allows for efforts to be carried out smoothly for an activity

Types of Motor Skills

Specialised Motor Skill -Distinct version of Fundamental motor skill which we can apply to certain sports
Fundamental Motor Skill -basis for young people to allow them to develop the skill of specialised motor skill

Performance measures

Performance Process measures
Indicates how leaners produce the performance and the process

Relates to

Observation of performance and subjective ratings of movement form

Nervous system

Muscle activation

Movement technique

Performance outcome measures
Indicates the results of the performance

Relates to measure of

Consistency

Accuracy

Frequency

Distance

Speed

Play, games and sports

Sports Games that need physical skill
Rules in games and sports Rules provide structure for the game
Secondary rules Changes to the game that do not change the whole nature of it only parts of it

Examples -Tie-break in tennis -Size of the ball in soccer

Primary rules Identify how the game is going to be played which can eventually result in who wins the game

Examples -No handling of the ball in soccer -No throwing the ball in football

Games A goal directed activity which has rules which can control the way the goal is reached
Play An activity that has an aim for a reward

Practising Types

Practise Variability
Random Practise Is the varied sequencing of different motor skills in the same training sessions

Game simulation

Blocked Practise Involves practising the same skill constantly

Kick to kick

Practise Distribution
Massed Practise Involves less frequent training sessions that last for a longer period of time with rest intervals between tasks shorter then distributed practise

twice a week two hours a session

Distributed Practise Involves shorter but more frequent training sessions with more time allocated to rest between tasks during the session

four times a week for 30minutes each session

Stages of Motor Skill Learning

Autonomous Stage -By this stage the skill has become mainly automatic and the performer no longer consciously thinks about the skill
Associative Stage -The practise stage the performer is beginning to refine their technique movement pattern as they become more consistent and make fewer errors
Cognitive stage -The beginning stage where person is mentally trying to comprehend the movement requirements for the motor skill

Game Categories

Target -Accuracy is the aim which can result in the success
Striking/fielding -Hit ball away from fielders to increase time to score more runs
Net/wall -Place ball away from opponent
Invasion -hold possession of ball -aim -Create space

Classifying Motor Skills

Organisation of the Skill
Continuous -A repetitive movement that has an arbitrary beginning and end which can continue for a long duration of time

-Swimming

-Running

Serial -Several discrete movements that are linked together in a specific order to perform said skill

-Dance Routine

-Serving in tennis

Discrete -Short duration of the skill which has a clear beginning and end

-Catching

-Throwing

Precision of Movement
Gross The use of larger muscle groups which dominantly provide a larger exertion of power/force

-Weightlifting -High Jump

Fine The use of the smaller muscle groups which together allow for more precision exertion of force/power

-Typing -Drawing

Stability of Environment
Open -Unpredictable environment which is externally paced making the movement adapt to the environment

-Digging in Volleyball

-Tackling in rugby

Closed -Self paced environment that can be predicted easily

-Playing billiards

-Throwing a dart

Skill acquisition

Constraints based approach to skill acquisition
Definition Requires the leaner to self organise movement and skill based constraints that are influenced by the goal that the leaner wants to meet

Critical Components

Developing learning environments that couple key sources of environmental information with movement

Manipulating task constraints to encourage Leaners to explore movement solutions

-Leaner directed -Discovery learning -Active problem solving -Learners explore how to overcome problems -Leaners generate knowledge -Implicit learning

Examples -Minor games -Modified games -Game sense

Direct approach to skill acquisition
Definition Requires the coach or instructor to make all the decisions relating to the task

-Directed learning -Instructor directed -Leaners told what to do and how -Reproducing technique -Explicit learning

Examples -Isolated skill drills