Kategorier: Alla - stress - environment - accessibility - interaction

av Nathan Brettell för 10 årar sedan

410

Campus - Interaction Design

Designing an interactive campus application involves understanding various social and physical environments that students navigate. For some, the campus serves as a home, while for others, it is purely a workplace.

Campus - Interaction Design

Campus - Interaction Design

Context

Organisational
There will be a relationship towards displaying student ambassadors/presidents on the map interface through icons
The information that is displayed will be relevant towards the student in relation to the university environment
Certain features may need introduction/guidance when first using
Getting started tutorial/walkthrough
Tooltips/helpful messages to explain features
Time
Icons show/hide dependant on time of day? E.g bars/events at night, cafes during day, study information during the day
Mostly daytime hours, during term time
Physical environments
Inside

Less space to manoeuvre, compact environment

Loud environments such as social areas will impact the feedback of sound

Outside

alternate routes the user can take to reach their desitnation

The main use of the application will be focused on the outdoors

Noise

Loud (certain environments around campus, blocks/accomodations/bars).

Quiet (certain environments around campus, library or study areas)

Semesters - autumn, winter + spring

Stressful at certain points of the year

Dry

Wet

Social environment will change on different conditions
Area could be 'home' for some students, just treated as work for others

Technologies

Availability of network connection should be good, through wifi (eduroam most areas on campus). May be issues with drop in signal and the amount of mobile data required
Real time updates - Show user location through GPS, plus location of other people of interest (student reps or ambassadors)
Does not need to always be running in the background
Communication just between user and application, not with others. Can show location of people of interest, such as student representatives or ambassadors
GPS Tracking
Web application instead of native app (Android, iOS, Windows etc.) Ensure is widely accessible
Screen size of mobiledevice may vary
Use of MediaQueries
Input
Text (keyboard input)
Speech
Gestures
Output
Information about surrounding/facility

Dependant on area

How to get there

Route types

Duration

Directions

Information about area

Attractions close by

Menu/Prices

Opening times

Imagery

Videos

Latest News or Events

RSS feed integration

Feedback

Text

Vibrations

Sound

Use of GUI, but not always neccessary for all users (thinking about different disabilities)

Activities

Error prevention
Input confirmation questions, "you have searched library", "would you like to go to the library?"
Messages will be displayed to highlight any user errors occured with easy workarounds to keep the focus.
A way in which errors can be prevented is through checking the destination that has been selected is what they asked for
Data input
A user can input information through both speech and text
Continuous flow, making the experience fluent for the user
Tasks
Tasks will be quick to complete, to avoid wasting time for the user to reach their destination
Helping the application to flow fluently through user interactions
Length of time of activity dependant on user location within campus
Users will most likely be regular users to begin with, and become less regular as they become more familar with campus and different areas the app helps with
User Goals
Get directions to certain areas of interest

Directions based on requirements/conditions. E.g route shown different for mobilitiy disability to someone without

Aim to make tasks easy to remember

Get information about certain areas of interest.
An app that is user friendly and caters to their needs

People (Relevant user characteristics and skills)

All students studying at a UWE campus
The use of the application will be expected to begin as a frequently used application, but as the user gets used to the surroundings, the application will become infrequent
Experience & Expectations

Users should expect to know their current location within the university campus within the app, as well as how to search for their destination.

The user doesn't necessarily need much experience with mobile applications. The interface and interactions should come naturally

Cognitive characteristics

Personality Characteristics

Perception

Learning abilities

Interface will allow easy to understand interactions. The more the application is used then the user will know their way around campus.

Memory

Memory will be served through geolocation of the users whereabouts, as well as an area for the users last entered locations.

Attention

Little amounts of attention will be required to use the application, however the user will need to be focused to ensure they get to the correct destination

May spend different amount of time on campus for different reasons

Study from home

Part-time/full-time study

Live on campus or our outside

Multiple languages and different cultures/backgrounds
Ages - typically 18-23

General assumption, good with technology and experience with mobile applications

Particularly helpful for new students, unfamilar with campus surroundings and faciliities

Focused upon disabled users, but can be used by able users

Main Focus on people with various disabilities

Athritis

Colour blindness

May have physical limitations

Mobility

Blind/Visual Impairment

Deaf

Physical Characteristics

Physical abilities

Motivation

People need to be motivated towards finding their destination, the interface should encourage them towards reaching their intended goal.