Kategorier: Alla - needs - identification - behavior - physical

av Ivor Gz för 5 årar sedan

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I am (not) my avatar: A review of the user-avatar relationships in Massively Multiplayer Online Worlds

The relationship between users and their avatars in massively multiplayer online worlds encompasses various dimensions such as self-concept, identification, and physical aspects. Users often create avatars that either closely represent their real-world selves or embody idealized versions they aspire to be.

I am (not) my avatar: A review of the user-avatar relationships in Massively Multiplayer Online Worlds

I am (not) my avatar: A review of the user-avatar relationships in Massively Multiplayer Online Worlds

Identifications

Self dimension

Identifications(Avatar identification/attachment)
Self-needs(Self-expression/self-presentation/self-disclosure
Self-concept(Discrepancy between user’s and avatar’s personality traits)
Physical aspect(Similarity between user and avatar)

Games

RPG
FPS
MMORPG
Explained on YouTube

Physical Aspects

Avatar with no references to the offline look of user
Subtopic
Non humanoid avatar
Opposite gender
Avatar is almost ideal, a better version of creator
Better physical characteristics
More attractive

Self-Needs

Avatar- user satisfaction
self-efficacy
self-esteem
self-disclosure
self-expression
self-presentation
In self needs

Self- Concept

Avatar is totally oposite
No feelings
Bad behavior
Stupid(in game)
Idealising avatar
Better behavior
Better in terms of thinking
Same as avatar
Behaving
Feeling
Thinking