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To name your story, you have to think about the overall message and what you want your audience to understand from the story. Also, make it relevant and easy to remember.
The ending of a story is essential. We all know that if the ending is weak, what happened before loses its importance. So make it unpredictable, but fair. A resolved ending answers all the questions and ties up any loose threads from the plot.
This is the closure section of the story.
See examples of possible outcomes below:
The middle of the story is where you add layers of complications that will lead to the end. Reveal more about the character's journey. Did their personality go through changes? How did they overcome the challenges? And as you build up the story’s central conflict, make it more personal to that character. Also, from the middle act, you have to lead into the final act.
Your character(s) need(s) motivation in order to solve the challenge(s).
Secondary characters also might have motivs beacuse of which they may cross path with main character or which might trigger them to help the main character.
NO GUIADOS
En donde se encuentran las ondas de radio (Wi-Fi y Bluetooth), las infrarrojas y las microondas.
GUIADOS O DIRIGIDOS
En donde se encuentran: el cable coaxial, el cable de par trenzado (UTP/STP) y la fibra óptica.
SIGNIFICADO
Los medios guiados son aquellos conformados por cables, en tanto que los no guiados son inalámbricos.
In the beginning of the story (or the exposition), you will need to introduce the setting and characters. You might also want to introduce the main conflict. This part of the story is important because it gives the reader necessary background information and maybe even a first insight into a character’s personality.
The setting (time & place) of a story can change throughout the plot.
Sensory details include sight, sound, touch, smell, and taste. These details are important because they create depth in your setting.
See a few examples below:
CUMPLEN UNA FUNCION
Cuando todos los dispositivos de una red pueden ser clientes y servidores al mismo tiempo y se hace imposible distinguir los roles, estamos en presencia de una arquitectura punto a punto o peer to peer. En Internet coexisten diferentes tipos de arquitecturas.
The time of the story can also change. It can describe the event of a single day or can include an entire year's plot. Anyway, don't forget to mention it.
Your story can take place wherever your imagination will take you to.
For example: in an elevator, in an enchanted forest, etc. Don't forget to give details of the environment each time the setting changes, otherwise, the story can be confusing. Also, mention the seasons as each of them has unique weather and events.
Characters are essential to a good story. Usually, the protagonist(s) is/are the most affected by the plot. Introduce a character by focusing on their actions, interests, and occupation, as the physical appearance doesn't make a difference in most cases.
Type in the name of your character.
BRIDGE
Add other properties of the character.
ACCESS POINT
Add other qualities/attributes of the character.
SWITCH
What is your character's main goal?
CUMPLEN UNA FUNCION (CLASIFICACION DE REDES POR RELACION PERSONAL)
Servidor, en donde el dispositivo brinda un servicio para todo aquel que quiera consumirlo; o cliente, en donde el dispositivo consume uno o varios servicios de uno o varios servidores. Este tipo de arquitectura de red se denomina cliente/ servidor.
ROUTER
Which traits best describe the character's personality? Choose more if necessary:
MODEM
Choose the type of your chacter: