作者:Jay Roberts 5 年以前
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The Fruits
Place-Based Learning
Game-Based Learning
Work-Integrated Learning
Community-Engaged Learning
Inquiry-Based Learning
Cooperative Learning
Service Learning
The Roots
4. INTEGRATED
Experiential learning occurs when carefully chosen experiences are supported by reflection, critical analysis and synthesis.
3. AUTHENTIC
Experiences are structured to require the learner to take initiative, make decisions, experience natural consequences, and be accountable for results.
2. STUDENT CENTERED
Throughout the educational process, the learner is actively engaged in posing questions, investigating, experimenting, being curious, solving problems, assuming responsibility, being creative, and constructing meaning.
1. UNSCRIPTED
The educator and learner may experience success, failure, adventure, risk-taking and uncertainty, because the outcomes of experience cannot totally be predicted.
You can't lecture in experiential education
Experiential education is just learning by doing
Experiential education is only applicable in applied fields
Experiential education involves being active with your body in some way
Experiential education has to be outside the classroom
"These pressures are disruptive because to this point we have funded and structured our institutions as if the formal curriculum were the center of learning, whereas we have supported the experiential co-curriculum (and a handful of anomalous courses, such as first-year seminars) largely on the margins, even as they often serve as the poster children for the institutions’ sense of mission, values, and brand. All of us in higher education need to ask ourselves: Can we continue to operate on the assumption that the formal curriculum is the center of the undergraduate experience?" (Bass, 2012)
"By using the phrase “disrupting ourselves” ... I am asserting that one key source of disruption in higher education is coming not from the outside but from our own practices, from the growing body of experiential modes of learning, moving from margin to center, and proving to be critical and powerful in the overall quality and meaning of the undergraduate experience. As a result, at colleges and universities we are running headlong into our own structures, into the way we do business." (Bass, 2012)
Ages 5-18
More efficient, more inexpensive, more career aligned
"Likes"
Personal connections
Small class sizes
Professional opportunity
Real world experience
Hands-on learning
"Liberal Arts"
Time stress
Uncertain, unclear data
High potential for unforeseen consequences
Dispersed responsibility and power
Contested and Complex
Unscripted
Unpredictability
Misconceptions
Metacognition
Social
Reflection
Patterns
Emotion
I possess a device, in my pocket, that is capable of accessing the entirety of information known to humankind.
And I use it to look at funny videos of cats
‘Place-based colleges’ are good for parties, but are becoming less crucial for learning thanks to the Internet, said the Microsoft founder Bill Gates at a conference on Friday. Five years from now on the Web for free you’ll be able to find the best lectures in the world. It will be better than any single university,” he argued at the Techonomy conference in Lake Tahoe, Calif. “College, except for the parties, needs to be less place-based.” from: http://chronicle.com/blogs/wiredcampus/bill-gates-predicts-technology-will-make-place-based-colleges-less-important-in-5-years/26092
MOOC's!
Data->Information->Knowledge->Wisdom
1993 All web pages could fit on 1 8X12 page
End of that same year. 10,000 web pages
3% agreed to all 6.
6. Extremely active in extracurricular activities and organizations
5. Internship or job that allowed me to apply my learning
4. Work on a project that took a semester or more to complete
3. A mentor who helped me pursue my goals and dreams
2. Professors who cared about me as a person
1. A professor who excited me about learning
Immersion experiences
Diversity/global learning
Internships and project-based learning
Undergraduate research
Service learning, community based learning
Collaborative assignments and projects
Learning communities
Barr and Tagg