Xbox PEEST
Socio-Cultural
Offline multi-player games
Xbox Live
Stream and download games
53% of all users play an average of 17 hours/week on multi-player games
Economical
Macro
Generally lower production costs
Rise of household incomes
More games and consoles sold
Meso
VR
Many great Playstation-only games
No VR
Few great Xbox-only games
Price similar to competition
Micro
Ownership
Private
Daughter company of Microsoft
Cost structure
Expensive parts
Cost-plus model
Income structure
Partnerships
Selling products and services
Break-even on Xbox One X console
Skimming
Technological
Mobile gaming
playlink
game-streaming service
Crossplay
Not all games
Xbox Mixer
No extra software required
"Faster Than Light" technology
less than one second of latency on content
Next-gen streaming service
Play anywhere
Playstation
Games compatible on Sony devices
Games compatible on Xbox and Windows 10 devices
Online multi-playing
Playstation Network
Best in finding players/matchmaking
Xbox live
Best in uninterrupted play
Best connection to game-servers
Best connection to network
Virtual Reality
Nintendo has no VR device at this moment
Sony Playstation has its own VR device
Xbox has no VR device of its own
Ecological
Xbox
Bare minimum
Energy saving mode not attractive to use
Competitors
Minimized energy use
Recycling of plastics used
Reduced hazardous materials
World
More caring about sustaining the planet
Political
Information gathering
Privacy
Automatically provided information
Provided by other
Provided by xbox customers
Banning of lootboxes in some EU countries
Form of gambling
Rating Agencies
ESRB
Mexico, Canada, United States
USK
Germany
PEGI
Europe