Kategorier: Alle - unity - character - environment - system

af Mike Ton 9 år siden

326

AIE_2015_2ndYearProduction

In the context of media production, several projects and roles are outlined, highlighting significant components and contributors. The work spans various aspects of production, including animation, character modeling, and environment creation, with a focus on utilizing tools such as Unity and Maya.

AIE_2015_2ndYearProduction

2015

Year 2

projects
5/13-6/12

Portfolio Developement

5/15/2015

PRODUCTION COMPLETE

2/25/2015

PRODUCTION BEGINS

2/11/2015

Industry pitch

prototype

unity

tech

proof of concept

playable

design

doc

ideas

pitch

presentation

imagine strategy guide from the future

concept

3 levels

delta diff

difficulty flow and overlap

3rd can jump, melee and shoot

90% hard shoot as final test

hard melee never exceeds 60%

jump never exceeds 40% difficulty

2nd can jump and melee strike

90% hard melee as final test

jump never exceeds 60% difficulty

first level can only jump

90% hard jump as final test

powerup ???

arrow of progress

ex:

???

enemy chasing

time

review

don't like

attention to

but respect

C

Michelle

B

A

Angelo

Reilly

schedule

3rd draft

2/13/2015

business

how will they find you

who is your audience

2nd draft

2/06/2015

player experience

rest

no arrow of progress

end

middle

start

1st draft

1/30/2015

game

illustrate conflict

career
art test

modeling/texturing

uv

optimization

tire

tile

correction

transfer map

beta test against job postings

unity forums

YearOne

PreProduction
Renegades

system

gameplay

character

mecanim

scene

camera switching

team

Unity

sys

Brier

shaders

Breakable Props

shaderForge

Ai

io

pathfinding

Simple Way Point System

Apex

pipeline

Sean

responsibility

Scale

Project Folder

Maya

light baking

terrain

fx

Gina

ParticlePlayground

Diana

Flux

Camera Cut

Rigging/Skinning

Import from Maya

Jennifer

Mecanim

Character Controller

Final IK

Humanoid

Animation Transfer

Outlaws

Corey

Doriann

Kaitlin

Robin

Kyle

Crystallis

Game Intro

Law

lead

animation

Nathon

Ashley

model

env

Justice

Laurelai

char

Shea

dir

producer

Megan

GForce

Cartoon Intro

Year Two 2015 Project

Schedule
Weekly

Release Candidate

Demo/Portfolio

6/10

6/3

5/27

5/20

inclass

build halo doorway

based on concept

portfolio

blog

gallery

runtime/animation

images

post mortem

report

what went wrong

what went right

http://www.pixelprospector.com/the-big-list-of-postmortems/ postmortem_drinkbox_studios_.php http://www.gamasutra.com/features/postmortem/ postmortem_resident_evil_4.php

5/13

//GAME COMP

PowerOfPlay

(setup)

Computers

(Mike)

(deliver and setup)

4 Monitors

2 Machines

mouse

keyboard

Build

5pm

2pm

(participants)

1st Year

Sean Folk

own ticket

2nd Year

TotalWithdrawal

Wil

Augustine

Proj

AIE

Mike Ton

512-948-6584

(will be on site Saturday)

(event)

speakers

http://powerofplay.us/speakers/

location

Meydenbauer Center, Bellevue

(time)

May 15-16, 2015

Saturday

4:00pm

12 :00pm

Friday

8:00pm

(6:00pm for class ok)

10:00am

5/6

stability

polish

Beta

4 week

4/29

//IFEST

5/2

4/22

4/15

//Spring Break

4/8

Vertical Slice

No new features

Polish of existing features

Alpha

5 week

Week

4

4/1

3

3/25

2

3/18

Ptich and Game Design Final

1

3/11

0

3/4

Massout/ MVP

New Features need to show up here

Daily

End of Day

Mike

package

Firing Point

Character Package

Weapon FX

What's Next

goals

Main Goal : Make sure that nobody is waiting on you.

DoTween

UI builder

math construct

Vectrosity

shape array

Low Poly

Environment

Review

Production
Project

Where The Money At

Fae-Tal

Code

Audio Programmer

Caleb

AI Programmer

Jacob

General Programmer

Sam

Lead Programmer

Ian

Art

Props/Env

Kristen

FX/Weapons

Akhil

Lead Artist

Jesse

Art Director

Tomara

CrossOver

GUI

Amelia

Shaders

Elizabeth

Sr.Technical Artist

Ryan

Technical Director

Terry

Creative Director

Olivia