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Portfolio Developement
PRODUCTION COMPLETE
PRODUCTION BEGINS
Industry pitch
prototype
unity
tech
proof of concept
playable
design
doc
ideas
pitch
presentation
imagine strategy guide from the future
concept
3 levels
delta diff
difficulty flow and overlap
3rd can jump, melee and shoot
90% hard shoot as final test
hard melee never exceeds 60%
jump never exceeds 40% difficulty
2nd can jump and melee strike
90% hard melee as final test
jump never exceeds 60% difficulty
first level can only jump
90% hard jump as final test
powerup ???
arrow of progress
ex:
???
enemy chasing
time
review
don't like
attention to
but respect
C
Michelle
B
A
Angelo
Reilly
schedule
3rd draft
2/13/2015
business
how will they find you
who is your audience
2nd draft
2/06/2015
player experience
rest
no arrow of progress
end
middle
start
1st draft
1/30/2015
game
illustrate conflict
modeling/texturing
uv
optimization
tire
tile
correction
transfer map
beta test against job postings
unity forums
system
gameplay
character
mecanim
scene
camera switching
team
Unity
sys
Brier
shaders
Breakable Props
shaderForge
Ai
io
pathfinding
Simple Way Point System
Apex
pipeline
Sean
responsibility
Scale
Project Folder
Maya
light baking
terrain
fx
Gina
ParticlePlayground
Diana
Flux
Camera Cut
Rigging/Skinning
Import from Maya
Jennifer
Mecanim
Character Controller
Final IK
Humanoid
Animation Transfer
Corey
Doriann
Kaitlin
Robin
Kyle
Crystallis
Game Intro
lead
animation
Nathon
Ashley
model
env
Justice
Laurelai
char
Shea
dir
producer
Megan
GForce
Cartoon Intro
Release Candidate
Demo/Portfolio
6/10
6/3
5/27
5/20
inclass
build halo doorway
based on concept
portfolio
blog
gallery
runtime/animation
images
post mortem
report
what went wrong
what went right
http://www.pixelprospector.com/the-big-list-of-postmortems/ postmortem_drinkbox_studios_.php http://www.gamasutra.com/features/postmortem/ postmortem_resident_evil_4.php
5/13
//GAME COMP
PowerOfPlay
(setup)
Computers
(Mike)
(deliver and setup)
4 Monitors
2 Machines
mouse
keyboard
Build
5pm
2pm
(participants)
1st Year
Sean Folk
own ticket
2nd Year
TotalWithdrawal
Wil
Augustine
Proj
AIE
Mike Ton
512-948-6584
(will be on site Saturday)
(event)
speakers
http://powerofplay.us/speakers/
location
Meydenbauer Center, Bellevue
(time)
May 15-16, 2015
Saturday
4:00pm
12 :00pm
Friday
8:00pm
(6:00pm for class ok)
10:00am
5/6
stability
polish
Beta
4 week
4/29
//IFEST
5/2
4/22
4/15
//Spring Break
4/8
Vertical Slice
No new features
Polish of existing features
Alpha
5 week
Week
4
4/1
3
3/25
2
3/18
Ptich and Game Design Final
1
3/11
0
3/4
Massout/ MVP
New Features need to show up here
End of Day
Mike
package
Firing Point
Character Package
Weapon FX
What's Next
goals
Main Goal : Make sure that nobody is waiting on you.
DoTween
UI builder
math construct
Vectrosity
shape array
Low Poly
Environment
Review
Where The Money At
Fae-Tal
Code
Audio Programmer
Caleb
AI Programmer
Jacob
General Programmer
Sam
Lead Programmer
Ian
Art
Props/Env
Kristen
FX/Weapons
Akhil
Lead Artist
Jesse
Art Director
Tomara
GUI
Amelia
Shaders
Elizabeth
Sr.Technical Artist
Ryan
Technical Director
Terry
Creative Director
Olivia