Game Concept Map
The document outlines the key components necessary for developing a game, emphasizing the various engines and systems involved. It details the audio engine, responsible for music, sound effects, and dialogue.
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Any images that will be used statically ingame game Biome Engine Script Engine Dialogue Engine Narration/Cinematic Dialogue Character Dialogue NPC AI Engine Companion (Biota) AI Dialogue AI Battle AI Movement AI Pathfinding AI? Game Engine Procedural Graphics Egine Dynamic Terrain/Map Elements Biota Graphics Graphics & Animation Engine Physics Engine (2D) Subtopic Biosim Physics (?) Character Movement Battle Physics Audio Engine Dialogue (?) Sound FX Music Special FX (Prerendered PC & NPC (Mythota & Theota) in game image/sprite dialogue avatar Inventory Items in-game image/sprite? inventory image Static Terrain/Map Elements Database System Graphic Assets Audio Assets Proc. Gen. Assets Misc. Text Assets (i18n/l10n) DB All onscreen text Dialogue Stats DB Playing Character Stats Character Class DB Theota Mythota Biota Magikobiota
Inventory DB Biome DB Input System