Kategorien: Alle - behaviorism - memory - constructivism - instruction

von Danielle Brown Vor 1 Jahr

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Behaviorism, Cognitivism, Constructivism: Comparing Critical Features From an Instructional Design Perspective

The discussion revolves around three major learning theories—Behaviorism, Cognitivism, and Constructivism—each with unique perspectives on instructional design. Cognitivism focuses on the mental processes involved in learning, such as how information is coded, rehearsed, and retrieved.

Behaviorism, Cognitivism,
Constructivism: Comparing
Critical Features From an
Instructional Design Perspective

Behaviorism, Cognitivism, Constructivism: Comparing Critical Features From an Instructional Design Perspective

Learning Theories (LT) in ID

important to be well-versed in each
LT examples
Constructivism

authentic and multiple opportunities for practice

instructor helps student to construct their own knowledge

assessment focused on transfer of skills

supporting problem-solving skills

variance in presentation of content

learner interaction with information

identification of context

best suited for advance knowledge acquistion

how transfer occurs

participation in authentic activities within meaningful contexts

focus on being able to use learning authentically

less concerned with memorization

environment-learner interactions

continual evolution

students construct their knowledge through experiences

passive transfer of lower level cognitive skills to active participation in higher level skills

Cognitivism

build upon student prior knowledge and assimulating new and old information

basic assumptions

sequencing information

pre-requisite information

hierarchical analyses

active learning

stress efficient processing strategies

techniques

standardization

simplification

best for reasoning, problem-solving, information-processing

building upon prior knowledge

learner must believe that the knowledge is useful for it to transfer

instructors/designers responsible for assisting learners to relate and organize prior knowledge to new knowledge

utilization of techniques such as analogies, hierarchical relationships, and matrices, and other advanced graphic organizers

the thoughts, beliefs, attitudes, and values of a learner

how learners code, transform, rehearse, store and retrieve information

practice with corrective feedback

environmental conditions influence learning

learners as active participants

discrete changes between states of knowledge

Behaviorism

structure of instruction

target simulus plus practice leads to learners manifesting the desired response

shared assumptions

use of cues, shaping and practice to ensure a strong stimulus response association

use of reinforcement

informative feedback

tangible rewards

sequencing of instructional presentation

pre-assessment

producing observable and measurable outcomes in students

results

best for lower level skills

difficult to acquire higher level skills

transfer occurs through

generalization

role of memory

memory not emphasized

factors that influence learning

environmental conditions

the arrangement of stimuli and consequences within the environment

how learning occurs

equates learning with changes in either the form frequency of observable performance

relevance to ID
give designers proven instruction strategies and tactics
designers can predict student response
provide information about relationships concerning instructional components and design
allows designers to select appropriate strategies

Changes

Changes in Teaching Methods
21st Century Skills

problem-solving

collaboration

Constructivism as the dominant learning theory
Changes in Learners
motivation sources
information age mindset

"conversation" driving learning

technology results in rewired brains in young people
Changes in Technology
tech as a learning medium
increase Internet accessibility
explosion in tech

Learning Defined

Learning theories impact perspective
article emphasizes differences between viewpoints

Historical Foundations

rationalism
empiricism