Vector graphics rely on paths defined by start and end points, incorporating nodes where the path shifts direction. These paths can consist of straight lines or smooth curves like Bezier curves, which are scalable without loss of quality.
Vector graphics are comprised of paths, which are defined by a start and end point, along with other points, curves, and angles along the way.
Nodes or anchors
Nodes are points through which a path passes. Nodes appear along a path at every point where the path changes direction, and at the beginning and end of a path.
Path
A drawn or generated outline that represents a series of smooth straight (vector) lines instead of raster dots (or bitmap dots)
Vector-based or vector-oriented images
Is a type of computer graphics. Vector graphics uses geometrical objects, like points, lines, curves, and polygons to model the image
Bezier curve
Are used to model smooth curves that can be scaled indefinitely
For example:
Geometrical primitive
The simplest geometric objects that the system can handle
This includes segments of straight lines, circles and more complicated curves), as well as shapes (boxes, arbitrary polygons, circles)