Luokat: Kaikki - education - games - ai - learning

jonka Noah Campanella 9 kuukautta sitten

54

Intelligent Learning Environments Through Games

Integrating game-based learning environments into K-12 education has shown significant promise in aligning training goals with academic requirements. The theoretical foundations for these methods were laid by researchers such as James Paul Gee, who highlighted the potential of games to enhance critical thinking and problem-solving skills.


Intelligent Learning Environments Through Games

Intelligent Learning Environments Through Games

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Crystal Island

Investigated Technical Difficulties
Narrative-centered tutorial planning, goal recognition, student affect recognition, and comprehensive empirical investigations are among the research conducted at Crystal Island.
What is Crystal Island?
Originally developed on Valve Software's Source engine, Crystal Island is an IGBLE for eighth-grade microbiology that was eventually moved to the Unity cross-platform game engine. It has been continuously developed over the past seven years.

Evolution of Game-Based Education

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Establishing Conditions for K–12 Subjects and Instructional Goals
IGBLEs now have applications for K–12 subjects in addition to entertainment. They provide a flexible framework for training goals that are in line with academic requirements.
Theoretical Developments
The groundwork for comprehending the cognitive and instructional advantages of adding game-based components to learning settings was established by James Paul Gee's study from 2007. According to his views, games can foster critical thinking and problem-solving skills.

Introduction

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A Synopsis of Their Effects on Education
IGBLEs, which combine learning and enjoyment, have become effective tools. By providing interactive experiences, they captivate pupils, stimulating their interest and expanding their comprehension.
Intelligent Game-Based Learning Environments defined
Intelligent gaming-Based Learning Environments (IGBLEs) are learning environments that combine immersive experiences, artificial intelligence, and gaming components to improve student learning.

Tailored Education Programs

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Investigations into Real-Time Storytelling and Objective Identification
Motivated by D'Mello and Graesser, further research focuses on goal identification and real-time narrative planning. IGBLEs can now dynamically adapt to the requirements and progress of their pupils.
Making Use of AI Techniques and Commercial Game Technologies
By combining cutting-edge AI techniques with commercial game technologies, IGBLEs seek to tailor learning experiences. Combining these two improves flexibility to different learning styles.

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In summary

Effects on Education and Future Prospects:
Talk about the more general effects of IGBLEs on education and suggest possible future paths for study and advancement in this developing area.
An overview of the main points

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Summarize the main conclusions, highlighting how IGBLEs have the ability to revolutionize education.