Luokat: Kaikki - processes - education - collaboration - pedagogy

jonka Matt Moore 6 vuotta sitten

203

Makerspaces

Educational technology has become a pivotal force in modern pedagogy, emphasizing the importance of hands-on learning and real-life experiences. By integrating innovative approaches such as Makerspaces, students gain a deeper understanding of technological processes, enhancing their engagement and creativity.

Makerspaces

References French. J, (2016). 'Makerspaces' explode in popularity in schools. Retrieved from https://edmontonjournal.com/news/local-news/makerspaces-explode-in-popularity-in-schools Hsu, Y.-C., Baldwin, S., & Ching, Y.-H. (2017). Learning through Making and Maker Education. TechTrends. Hlubinka, M., Dougherty, D., Thomas, P., Chang, S., Hoefer, S., Alexander, I., McGuire, D., Vanderwerff, A. & Scott, B. (2013). Makerspace Playbook (2nd Ed). Retrieved from: https://makered.org/wp-content/uploads/2014/09/Makerspace-Playbook-Feb-2013.pdf Krueger, N. (2017). What happens when kids make their own makerspace? [Web page]. Retrieved from: https://www.iste.org/explore/articleDetail?articleid=892&category=In-the-classroom&article= Sheridan, K., Halverson, E. R., Litts, B., Brahms, L., Jacobs-Priebe, L., & Owens, T. (2014). Learning in the making: A comparative case study of three makerspaces. Harvard Educational Review, 84(4), 505–531 Slatter, D., & Howard, Z. (2013). A place to make, hack, and learn: makerspaces in Australian public libraries. The Australian Library Journal, 62(4), 272–284

STEAM

Non-Curricular Outcomes

Life Long Learning

Non-Science Based Curriculum

Social Studies

Understanding of Society

ELA

Communication Skills

Flipping the Classroom Upside Down

Learning Styles/Preferences

Real Life Experiences

Limitations

Curriculum

Safety

Subject Knowledge

Teacher Interest

Resources

Accessibility

Budgets

Teacher Training

Physical Space

Augmented Learning

Trades

Processes "Makerspaces show children what makes technology work. It gets them thinking about process."(Pitts, 2018).

Educational Technology

Math/Physics/Engineering "As a math teacher, something I’ve heard talked about is the idea of having students embrace a growth mindset, essentially, that students aren’t simply “math people” or they are; failure is an experience to be learned from and not simply forgotten as soon as they arrive at the proper solution. Students grow into problem solvers in a mathematics classroom and in a Makerspace the same holds true." Mark Antle (2018).

Cross Discipline Potential

Non-traditional classroom

Teacher Creativity

Instructional Design

Project-Based Learning

Hands on Learning "The things I know, really know are things that I have done. Not read, studied, tested. Done." Wayland Dickson (2018).

Colaborative Learning

Art

Situated Learning

Meaningful Learning

Facilitated Learning

Solving Real World Problems

Occupation

Education

Entrepreneurship

Economic Growth

Expertise

Support

Consulting

Universal Design https://www.youtube.com/watch?time_continue=20&v=bDvKnY0g6e4

Students

Public Institutions
Community

Opportunity

K-12 Education
Adults/Post Secondary

Parents

Teachers

Pedagogy

Collaboration with All Stakeholders

Experimentation/Transformational Learning "Although this approach is expensive, it may be worth it because the students are engaged in a transformational style of learning, and I immediately thought of how it could be used practically for language learning or tourism. The magnitude of which is only dependent on how far I or students can stretch their imagination and test their limits." Jon Thomas (2018).

Creativity

Making. The Educational Movement Process of creating something (Hsu, Baldwin and Ching, 2017).