jonka zero juan 15 vuotta sitten
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Remove dialogs and buttons that increases complexity
Simplicity = User doesn't need to read a manual
Player
Challenges
Obstacles
Gameplay constraints
Environment
Enemies
Usually implemented to create replayability
Keeps players from reaching the goal
Actions/Verbs
Examples
Jump/Avoid obstacles
Attack/Destroy obstacles
Do verbs dictate genre?
Players use verbs to overcome obstacles and reach goals
Goals
Beat another player
Single player games beating high scores
Multiplayers
Go from point A to point B
Most single players are usually a variation of (go from A to B)
Racing games
Save the princess
Sentence based? or Phrase based?