Luokat: Kaikki - unity - systems - particles

jonka Mike Ton 9 vuotta sitten

864

Particle Playground

The Particle Playground system is a robust tool within Unity for managing and manipulating particles in various ways. It offers detailed control over particle behaviors through scripts and manipulators.

Particle Playground

Particle Playground

FAQ

Emit On Move
EmitOnTranslation.cs
EmitWhenMoving.cs
How To Let GameObject Follow Particles
PlaygroundFollow.cs

class

PlaygroundFollower

PlaygroundFollow

func

void

OnParticleDidDie (PlaygroundEventParticle particle) { ... }

OnParticleDidBirth (PlaygroundEventParticle particle) { ... }

(var)

PlaygroundFollower[]

queue

referenceObjectsCache

List

waitingFollowers

followers

There’s also an example scene called Follow Particle (Trail Renderers).

If you want to know where a certain particle by id is you can use:

particles.GetParticlePosition(int);

Unity

Source Mode
Script

extend the capabilities of a source but keep the core features such as the particle pool, forces, collisions and manipulators

Runtime
Manipulators

Global

will affect all Particle Playground Systems (within layer)

Global Manipulator can only serialize within the scene along with the Playground Manager

set

strength

size

layers to affect

a Transform from your scene

Local

Particle Playground System

only affect the particles within itself

use Local Manipulators when you want the manipulator object to be stored within a prefab/preset

object that will alter velocities and other properties on a particle

Playground Manager

containing all Global Manipulators

object driving all Particle Playground Systems

PlaygroundParticles

Editor
Playground Wizard

stored in Particle Playground/Resources/Presets/

create new Particle Playground Systems or presets