Luokat: Kaikki - skeleton - control - animation

jonka Mike Ton 10 vuotta sitten

422

TSMG

A technical issue has been identified where the control drift in a specific rig component, 'rightArm1_ArmIKHandle', needs correction by setting it to a zero position. Further complications arise with Euler flips, which require filtering curves using the EulerFilter tool in Maya.

TSMG

TSMG

ERROR :

FK
Euler Flip

Curves/EulerFilter

IK
Control Drift

make sure "rightArm1_ArmIKHandle" set to zero position

http://206.130.107.8/forum/viewtopic.php?f=1&t=20077&sid=f34ff1489b82df36c6cf434c3d2812f0

skeleton

widgets
cyclinder

skin weighting approximation

square

position

scale

mocap

HIK
Tpose

greenlight

lock definition

what does this do???

define skeleton

map source bone to destination bone

scripts
TSMGMocapExtras

maya

edit motion

create animation layer

curve Editor

Show/Attributes/

Driven By Anim Curve

Doesn't work with Layers??

Keyable

using selected controls

create Character Set

"Hiearchy Below Selected Node "turn off

select hiearchy

use TSMG root???

selecting through NURBS curves hit/miss

rig state (IK->FK) can change the state of these UI

bakes to rig

bake and delete proxy

TSMGMocapExtras.mocapExtras.bakeAndDeleteConstraints()

map to HIK

TPose???

makes sure source has TPose frame

TSMG doesn't have HIK orientation info

select mocap as source

generates dupe rig

TSMGMocapExtras.mocapExtras.dupSkeletonAndConstrain()

import TSMGMocapExtras.mocapExtras

install

win

C:\Program Files\Autodesk\Maya2013\Python\Lib\site-packages

mac

/Applications/Autodesk/maya2014/Maya.app/Contents/Frameworks/Python.framework/Versions/2.7/lib/python2.7/site-packages