Categorie: Tutti - education - usability - collaboration - tourism

da DarthParkee DarthParkee mancano 4 anni

251

Project Farsight VR

Virtual Reality (VR) technology is increasingly being integrated into educational frameworks, offering immersive and non-immersive experiences to enhance learning environments. Despite its potential, several challenges such as software usability, insufficient realism, motion sickness, and hardware usability remain significant barriers.

Project Farsight VR

Floating topic

Project Farsight VR

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ISSUES

A systematic review of Virtual Reality in education


A systematic review of Virtual Reality in education—Learning & Technology Library (LearnTechLib). (n.d.). Retrieved December 5, 2020, from

https://www.learntechlib.org/p/182115/


Overhead
Training
Cost
Input
Hardware usability
OUTPUT
Motion sickness
Software Usability
Insufficient realism
Usefulness
Skeptical view of Thai education

Required additional INTEL

What Do I interest about?

The more distance of the VR The more valuable it is
WHY VR
Combine Tourism
Promote Landmark
VR in tourism
Using ENGLISH

Pedagogy

3D learning enviroment
VRID model
VAK models
MOTIVATION
Others
Constructivism
Collaboration
Gamification

VR thoery

Subtopic
TYPE OF VR
Non Immersive
Immersive