Categorie: Tutti - humor - diplomacy - mentoring - fame

da May Ling Tan mancano 6 anni

490

Social Needs

Human interactions in gaming contexts can fulfill various social needs and goals. Players often seek self-improvement and learning opportunities through gameplay and interactions with others.

Social Needs

Indicates a one-directional relationship

Social Needs (Player Goals)

Enhanced by Social

Alternate Identity
Anti pattern: Identity Theft
Anti pattern: Impersonation
Roleplaying
Fantasy
Escape
Contribution
Anti pattern: Secretly benefiting above others (pyramid schemes)
Anti pattern: Leeching / parasitic behavior
Following orders
Self-improvement
Anti pattern: Using the others exclusively for your own advantage
Getting challenged by others
Gameplay learning
Learning from others
Laughter
Anti pattern: Trolling
Goofing off
Humor
Novelty
Anti pattern: Pranking
Riffing
Delight
Surprise
Discovery
New horizons
Meeting new people

Primarily Social

Compersion
Anti pattern: Sadism
Giving praise
Giving
Giving reinforcement
Understanding
Bodhisattva
Love
Sympathy
Compassion
Organizing people
Anti pattern: Machiavellian manipulation
Trade
Reconciliation
Diplomacy
Reciprocating
Nurturing
Anti pattern: Spitefulness
Anti pattern: Griefing
Giving support
"Co-parenting"
Mentoring
Teaching
Parenting
Sherpa
Defending

Social Only

Bonding
Anti pattern: Stalking
Anti pattern: Gossip
Two-way disclosure

Reassurance

Secrets

Intimacy

Conversation

Gossip

Chatting

One-way disclosure

Fandom (consumption)

Following

Stalking

Lurking

Voyeurism

Acclaim
Anti pattern: Domination
Accomplishment
Creator sharing (content)
Self-esteem
Feeling useful / competent
Being accepted
Seeking support
Being relied on
Mastery
Adoration
Anti pattern: Psychological entitlement
Anti pattern: Narcisissm
Peacocking
Preening
Influence
Showmanship
Exhibitionism
Fame
Recognition of expertise
Affiliation
Anti pattern: Ostracization
Communal problem solving
Group rituals
Shared beliefs
Relying on others
Teamanship
Camaraderie / Group competitive
Rooting for my team
Pride from my team / group winning
Leaderboards
Storytelling to reinforce culture
Belonging (to a large / small group)
Accountability
Company
Shared memory
Acquaintanceship
Out of game connection
Friendship
Companionship