by Ryan Perry 6 years ago
166
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The biggest concern is awareness and education, so students know how and how much to use these games in a positive way.
Jane McGonigal suffered a head injury and fell into a depression. In order to take control of her life, she used game-like achievements and levels to turn her recovery into a game and better track her progress. She has now published a book based on her game-app called SuperBetter that has been used in research and has led to positive results.