Categories: All - volume - distance

by Mike Ton 8 years ago

380

Rendering

The provided material delves into volumetric rendering techniques, particularly focusing on raymarching and its variant, volume raycasting, which can handle semitransparent surfaces like fog and smoke.

Rendering

Rendering

Volumetric

Signed Distance Function
// Returns distance in sphere

// This now belongs to a family of functions called signed distance functions

0 == sphere surface

negative == inside sphere

positive == outside sphere

float sphereHit (float3 p) { ... }

return distance(p,_Centre) - _Radius;

// Checks if point is in sphere

bool sphereHit (float3 p) { ... }

return distance(p,_Centre) < _Radius;

An in depth discussion on the mathematical tools that allow us to generate and combine arbitrary volumes
RayMarching
Volume Raycasting

A variant of raymarching that can render semitransparent surfaces such as fog and smoke.

Focuses on the the implementation of distance-aided raymarching, the de-fact standard technique to render volumes
http://www.alanzucconi.com/2016/07/01/volumetric-rendering/