Categorieën: Alle - agricoltura - fuoco - neolitico

door terry russo 4 jaren geleden

183

QUADRI STORICI: IL PALEOLITICO E IL NEOLITICO

Durante il Paleolitico, gli esseri umani erano nomadi e vivevano principalmente di caccia e pesca. In questo periodo, furono in grado di lavorare la pietra attraverso la tecnica della scheggiatura e scoprirono come utilizzare il fuoco per cucinare cibi, difendersi e riscaldarsi.

QUADRI STORICI: IL PALEOLITICO E IL NEOLITICO

QUADRI STORICI: IL PALEOLITICO E IL NEOLITICO

To name your story, you have to think about the overall message and what you want your audience to understand from the story. Also, make it relevant and easy to remember.

IL NEOLITICO

The middle of the story is where you add layers of complications that will lead to the end. Reveal more about the character's journey. Did their personality go through changes? How did they overcome the challenges? And as you build up the story’s central conflict, make it more personal to that character. Also, from the middle act, you have to lead into the final act.

VILLAGGI

There wouldn't be any tension and excitement in your story if there weren't any obstacles in your character's way.

ALLEVAMENTO
AGRICOLTURA

Your character(s) need(s) motivation in order to solve the challenge(s).

ETA' DELLA PIETRA NUOVA

Each story has a main character and that character usually needs to solve a problem or challenge. The character's challenge is the one that creates tension throughout the story.

L'UOMO COMIMCIA

In most stories, there are 3 challenges. The number 3 is a mystical number symbolizing completeness. Try to come up with interesting challenges with which your character needs to struggle.
See a few examples below:

ALLEVARE ANIMALI

DIVENTA SEDENTARIO

COLTIVARE PIANTE

LAVORA I METALLI

IL PALEOLITICO

In the beginning of the story (or the exposition), you will need to introduce the setting and characters. You might also want to introduce the main conflict. This part of the story is important because it gives the reader necessary background information and maybe even a first insight into a character’s personality.

INNOVAZIONI

The setting (time & place) of a story can change throughout the plot.

COME VIVEVANO

Sensory details include sight, sound, touch, smell, and taste. These details are important because they create depth in your setting.
See a few examples below:

NOMADI

CACCIA E PESCA

E' IN GRADO DI LAVORARE LA PIETRA

The weather is an important element in your story because it can highly influence the ambiance and the mood of the characters.

SCHGGIATURA

Decide if you want to include an element of nature in your story. For example, a rainbow can be a very nice choice for a happy ending. The mist in a story can represent mystery and secrets. A thunder can appear in the background at the moment when the 'bad guy' of the story makes its appearance, etc.

The time of the story can also change. It can describe the event of a single day or can include an entire year's plot. Anyway, don't forget to mention it.

PER RISCALDARSI

PER CUOCERE CIBI

PER DIFENDERSI

PRIME FORME DI ESPRESSIONE PITTORICA

Your story can take place wherever your imagination will take you to.
For example: in an elevator, in an enchanted forest, etc. Don't forget to give details of the environment each time the setting changes, otherwise, the story can be confusing. Also, mention the seasons as each of them has unique weather and events.

ETA' DELLA PIETRA ANTICA

Characters are essential to a good story. Usually, the protagonist(s) is/are the most affected by the plot. Introduce a character by focusing on their actions, interests, and occupation, as the physical appearance doesn't make a difference in most cases.

SCOPERTA DEL FUOCO

Type in the name of your character.

HOMO SAPIENS SAPIENS

What is your character's main goal?

fight Evilfind lovedefeat his/her enemyrule the worldmake friendstime travelmake an awesome discoveryOther

HOMO SAPIENS

Which traits best describe the character's personality? Choose more if necessary:

introvertedloyalkindindependentquick-thinkingadventuresomeidealisticsweet-naturedcalmrisk-takercreativewittystrictfussyweirdclumsyharshaggressivecarelessclingingcowardlycrueldeceitfulimpulsiveOther

HOMO HABILIS

Choose the type of your chacter:

Protagonist (main character)Antagonist (main character's opponent)Flat (stereotypical character)Round (his/ her personality develops throughout the story)Static (doesn't evolve as a person throughout the story)Dynamic (dramatical change in personality)Confidant (the main character trusts him/ her)Foil (contrasting character who enhances the personality of another character)Other